nataz
14-10-2009 21:06:32
Hi Guys,
when creating a Manual Texture like this:
The TexturePtr Format is PF_X8R8G8B8 not the one it was created with, so is this a bug or do i do something really wrong here?
Regards
nataz
when creating a Manual Texture like this:
TextureManager.Singleton.CreateManual(MaterialName, ResourceGroupManager.DEFAULT_RESOURCE_GROUP_NAME, TextureType.TEX_TYPE_2D, (uint)videoWidth, (uint)videoHeight, 0, PixelFormat.PF_BYTE_RGB)
The TexturePtr Format is PF_X8R8G8B8 not the one it was created with, so is this a bug or do i do something really wrong here?
Regards
nataz