bvagis
08-12-2009 20:33:52
I have been searching the web and the forums for a way to render point clouds *efficiently using Mogre. I have followed a few threads that were going the same direction that I am trying to, but they seemingly found their solution and stopped posting. My initial idea was to use a sphere, but that is way too much overhead. I have a xyzrgb file containing millions of points, and I would like them to render in an Ogre window. Can this be done? Is there a simple, light-weight way to render these points (that need not be larger than a pixel in size, each) just using their position and color?
Many of the forum threads I have looked at ended with the original poster discovering the abilities of the 'ManualObject', but I cant seem to find the usefulness of this object when dealing with high density point clouds.
Please help.
Many of the forum threads I have looked at ended with the original poster discovering the abilities of the 'ManualObject', but I cant seem to find the usefulness of this object when dealing with high density point clouds.
Please help.