I can setup the camera, and bind it's movement to the keys ( arrow keys )
but when I pitch the camera to a nice position and then use the forward key and/or backwards key, it does not move in that direction, it actually move forward and backwards and not over the "world" -Z axis ?
I don't seem to figure out how the f... this works ?
anyone any ideas ?
thnx in advance
Camera.Move uses the world's axes.
Camera.MoveRelative uses the camera's axes.
Hey thnx, I haven't tried that one yet
I'll keep you posted
Yes !! I found it, I had to do the translation on the Node to which I attached the Camera, and not the camera itself
works like a charm
Now I have the node ( SceneNode ) move with the cameraNode, so that my character stays in the middle of the screen, but ...
If I use the arrows to move and my character needs to rotate in the correct direction, I already use Quaternians, Angles, etc... but it does not seem to turn in the right direction ?
any ideas ???
use node.Yaw(new Degree(1)) to rotate your character clockwise, and node.Yaw(new Degree(-1)) to rotate counter-clock wise.
You'll probably want to use a different number besides 1 depending on how fast you want your character.
Hey, thnx, I found it already, by default it turns CCW ( Counter Clock Wise ) and what I did was something like this :
( in pseudo code )
if PlayerDirection == North
player.Yaw( 180 )
if PlayerDirection == South
player.Yaw( 0 )
if PlayerDirection == East
player.Yaw( 90 )
if PlayerDirection == West
player.Yaw( 270 )
but all that this was yaw the model undepending of what it's current yaw was
and not turn it in that way so I made a little method that took care of that and changed the Yaw() method to something like player.YawToAngle( float angle )
And now it seems to be working
Next thing on my list... collision detection