WarehouseJim's Mogre Notes

WarehouseJim

01-04-2010 17:30:37

See attached zipped html file. (aside: why can't you post plain HTML files?)

While working with Mogre, I have compiled some fairly extensive notes (~19,000 words apparently) which I think might be useful for the Mogre community. In an ideal world, I would write them up more fully and check that they're actually correct, but realistically I'm not going to do that any time soon. They include quite a lot of links to various topics and have been added to since I started using Mogre, so there should be something for all levels. I haven't stopped working with Mogre, so they will continue to grow with time.

I intend to put them in the Wiki at a later date - where should I put them?

Any pre-wiki comments are appreciated.

The topics covered are (more logically formatted in the actual document!):

Index
General Notes
Tutorial Remarks
Scene Querying / Finding out about the rendered image
Hardware Occlusion Query (HOQ)
MOGRE 1.6 Shoggoth
Setting it up
Axes
dll Issues
Debugging
OGRE Logs
Troubleshooting
MOGRE GUIs
Graphics API
Direct3D / DirectX
OpenGL
Lighting
Animation
AnimationTracks
Skeletal Animation
Blender Animation
Selecting Objects & Scene Querying
Bounding Boxes
Glossary
Removing Objects & Memory Management / Leaks
Speed Optimisation
Rendering Lots of Moving Objects
New Graphics Card
Shaders, GPGPU, cg etc
Anti-aliasing
Shadows
Camera & Viewports
Projection
Level Of Detail (LOD)
Screenshots and Videos
Using An External Program
Resource Management
Meshes, Materials & Colours
Image / Textures
Special Effects
Showing Edges / Making Meshes Easier To View
Texture Atlases
Displacement Mapping (Bump / Normal /...)
Non-Manual Object Mesh Creation
Manual Object
Nodes
Rotations / Quaternions
RenderSystem
SceneManager
Node Visibility & Scene Managers (detach Vs setting visibile =false)
Which SceneManager?
Multiple SceneManagers
Occlusion Culling (OC) / Hidden Surface Removal (HSR) / Not rendering something that's behind something else etc
Slicing Through a Large Mesh / Series of Meshes
Batching
Static Geometry
PagedGeometry
WorldGeometry
Binary Space Partitioning (BSP)
Potentially Visible Set (PVS)
2D / HUD etc
In-Game Web Browsers
Input Devices
MOIS
Miyagi
Setting up compiling from source
Features
Limitations
Problems Found During Usage
Usage Notes
Fog, Field of View, Foreshortening etc
Smoke Trails
Billboards, Moveable Text & Labels In General
Physics / Collisions
MogreNewt
Forces In The ContactCallback
Blender & MOGRE
Graphics Cards
Blender
Meshes In General
C# / .NET Debugging
Interfaces
OGRE Interfaces
Renderable
Animable

GantZ

01-04-2010 18:57:49

wow, good job, i'm sure it will benefit to all the mogre community. about adding them to the wiki, some of them could probably enhance existing article. perhaps, we could introduce a general section for notes that don't fit in a particular article

thanks for sharing ! :)