Pegazyz
22-04-2010 18:22:10
Hello,
I'm trying to implement the glow compositor found here http://www.ogre3d.org/wiki/index.php/Glow with MOGRE 1.4.8. Unfortunately, the only piece I seem to be missing is the possibility to add a listener to the MaterialManager to dynamically provide the "glow" scheme technique. To my understanding, material listeners have only been added in later versions.
My question: is there another way to provide the technique for that glow in 1.4.8?
Otherwise, is there any other technique I could use to achieve the same effect in 1.4.8?
As a last resort, I would be willing to upgrade to 1.7, but that is a big issue for me as I need to build OGRE+MOGRE from sources (because I have to patch Ogre's source code to use a DirectX9Ex device and some other threading issues to work correctly with WPF). Does anyone have a link to a complete and working procedure for building 1.7 from sources? The last time I tried with 1.6, the wrapper generator tool was crashing with an exception in the middle of the build...
Any help would be greatly appreciated!
Regards,
Pegazyz
PS: If anyone is interested in using MOGRE in WPF, especially with multiple viewports, I will be glad to share my patches!
I'm trying to implement the glow compositor found here http://www.ogre3d.org/wiki/index.php/Glow with MOGRE 1.4.8. Unfortunately, the only piece I seem to be missing is the possibility to add a listener to the MaterialManager to dynamically provide the "glow" scheme technique. To my understanding, material listeners have only been added in later versions.
My question: is there another way to provide the technique for that glow in 1.4.8?
Otherwise, is there any other technique I could use to achieve the same effect in 1.4.8?
As a last resort, I would be willing to upgrade to 1.7, but that is a big issue for me as I need to build OGRE+MOGRE from sources (because I have to patch Ogre's source code to use a DirectX9Ex device and some other threading issues to work correctly with WPF). Does anyone have a link to a complete and working procedure for building 1.7 from sources? The last time I tried with 1.6, the wrapper generator tool was crashing with an exception in the middle of the build...
Any help would be greatly appreciated!
Regards,
Pegazyz
PS: If anyone is interested in using MOGRE in WPF, especially with multiple viewports, I will be glad to share my patches!