Building Mogre 1.7.x

manski

25-06-2010 07:38:40

I'm creating this topic to have a single thread for all issues regarding building Mogre 1.7 from the sources. Question about the buiding process described in the wiki can be asked here in this thread.

PS: Not sure whether this is a good idea but we'll see.

TeaBag

26-06-2010 10:12:39

Hi there,

This is a request for mstoyke :D

First, I would like to thank you for your repository. I tried 2 days ago to follow your instructions in the wiki and I just had a small problem.
Since I didn't install neither the same DirectX SDK and in the same path, I had to manually change all the references to it in the Direct3D plugin project properties.

So, my request is this: could you please change then to use the automatically created environment variable $(DXSDK_DIR) please?
This way, it would work out of the box with anyone :D

Best,
Luís

mstoyke

26-06-2010 11:03:58

So, my request is this: could you please change then to use the automatically created environment variable $(DXSDK_DIR) please?
This way, it would work out of the box with anyone :D


The only problem why the DirectX SDK path can cause trouble is, because I checked in project&solution files in my modified Ogre repository. I'm currently updating the (new official?) repository at bitbucket.org/mogre with updated build instructions. You will then have to use cmake to create the project and solution files for Ogre and the SDK paths will be autodetected.

Just assume the repositories at bitbucket.org/mstoyke will soon be removed because after the new mogre repositories are up, the mstoyke repositories will be obsolete.

TeaBag

26-06-2010 11:07:52

oh, ok... thanks :D

I will try to "make" some time to test the binaries and send some feedback to help out.

mstoyke

26-06-2010 11:14:00

You can find the latest binaries here: Updated binaries for VS2008 and VS2010. You will also find some information there about the latest sources in bitbucket/mogre.