Particle system renderer implementation


20-10-2010 16:04:16


did anyone try or is it even possible to implement particle system renderer from C# Mogre ?

I need to add one feature to billboardrenderer and it's not possible to subclass it directly.

I was looking how to write plugin for particle systems in the ogre source and it has quite a lot of code to write.

Anyone have some experience ?


23-10-2010 02:19:33

i haven't done like this yet.
but so far,if u want implement a plugin ,u must use native c++ ,and than make a wrapper for c#


15-03-2011 08:31:20

just a info - been able to hack the particle renderer together in c++ as plugin.
hurray now i have billboard atlas renderer i can use for old hw not having VS, PS :)