skylabs
17-12-2010 15:45:29
Hello,
i'm a new user of Mogre and i make a little project.
I have nothing find about BSP Collision and MogreNewt. Only that i find, it is for Ogre.
I have read that a mesh of the map BSP is loaded inside inside the Plugin_BSPSceneManager.dll but i can find how to access to this mesh.
Have you, tutorial or sample about BSP and BSP Collision?
I have find this Topic:
viewtopic.php?f=4&t=10890
But it's C++. When i see:
Ogre::MeshPtr BspLevel::ConvertToMesh(const Quake3Level& q3lvl){...
Const Quake3Level& q3lvl : What is in C#?
Have someone, a good sample? or a tutorial?
Sorry for my poor english.
Thanks for your reading and i hope that you response =).
i'm a new user of Mogre and i make a little project.
I have nothing find about BSP Collision and MogreNewt. Only that i find, it is for Ogre.
I have read that a mesh of the map BSP is loaded inside inside the Plugin_BSPSceneManager.dll but i can find how to access to this mesh.
Have you, tutorial or sample about BSP and BSP Collision?
I have find this Topic:
viewtopic.php?f=4&t=10890
But it's C++. When i see:
Ogre::MeshPtr BspLevel::ConvertToMesh(const Quake3Level& q3lvl){...
Const Quake3Level& q3lvl : What is in C#?
Have someone, a good sample? or a tutorial?
Sorry for my poor english.
Thanks for your reading and i hope that you response =).