rattus
23-02-2011 14:02:38
Hi,
i was starting to add sound to my project and found a minor bug in the MogreFreeSL regarding camera position update.
MogreAddons / MogreFreeSL / FSLOgreCS / MogreCameraFSLListener.cs:
the position should be
Seems the soundmanager update method uses directly the Position property and thus the camera position is left wrongly in object space
Could someone with write permissions fix it ?
i was starting to add sound to my project and found a minor bug in the MogreFreeSL regarding camera position update.
MogreAddons / MogreFreeSL / FSLOgreCS / MogreCameraFSLListener.cs:
public FSLPosition Position
{
get
{
Mogre.Vector3 position = _renderable.Position;
return new FSLPosition(position.x, position.y, position.z);
}
}
the position should be
Mogre.Vector3 position = _renderable.RealPosition;
as is used in the Update() method few lines up.Seems the soundmanager update method uses directly the Position property and thus the camera position is left wrongly in object space
Could someone with write permissions fix it ?
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