kurosuna
20-09-2011 04:29:31
How do I make mogreNewt debug draw
DebuggerInstance.Init works fine but DebuggerInstance.ShowDebugInformation just causes a AccessViolationException
ianhfar
22-09-2011 14:56:09
Probably need to look at your code to see where / how you are using it.
In your initialisation code
_world.DebuggerInstance.Init(sceneMgr);
_world.DebuggerInstance.ShowDebugInformation();
In your render code
_world.DebuggerInstance.ShowDebugInformation(false, false); // ShowDebugInformation(true,false) to display float debug text
if you want to display the text you will need the bluehighway font
kurosuna
23-09-2011 08:52:34
That is what I'm already doing.
Beauty
10-10-2011 00:38:39
Is there a warning or error message in the
ogre.log file?
Does MogreNewt work without debugging option?
If no, then perhaps a dll file is missing or has a wrong version.
There are binaries of
MogreNewt.dll, which still includes the
Newton.dll file. (Is this called a
static link??).
In other cases binaries are seperated. So there is a
MogreNewt.dll file, which additionally needs a
Newton.dll file (in the correct version).
Also the
MogreNewt.dll file should be compiled to the same Mogre version.
So a good option is to use a "binary bundle", which contains Mogre and MogreNewt. Such a bundle was offered, e.g. by user Cygon
here.