I am the first, hehhe
Where is the advantage of c++/cli wrapper if we still programing with c++?
better Input system??
Heh, you win the "First Poster Ever" badge, congrats!
The wrapper is made using C++/CLI but it produces a .NET assembly, meaning it can be used by any .NET language like C#, VB.NET, Iron Python etc. (which is the whole point really, if you're using C++/CLI you don't need a wrapper, you can use Ogre directly
Some more info about differences/advantages over OgreDotNet can be found here:
Eventually you'll be able to create .NET plugins for Ogre, and hopefully there will be Mono support too.
ahhhhh, i get it...
Can i use other frameworks for sound, input o something like that with Mogre:?:
Any framework accessible by .NET can be used with Mogre. For the samples I use DirectInput of Managed DirectX.
I have ported OgreNewt to .NET so there's at least one physics library available for Mogre.
I also did a renderer for CeGui# (http://ceguisharp.sourceforge.net
). I'll put it on SVN when CeGui# gets a proper release, unless someone wants to play with it, in which case I'll upload the source.
Its look really nice.... i going to start using MOGRE
Any framework accessible by .NET can be used with Mogre.
It would definitely be cool to be able to make homebrew (and/or professional, pending future releases of both tools) games on X-Box 360 using Ogre
heh, although... I don't intend to get a 360 until the price and the temp of the CPU both drop a little more