maxdelphi
22-01-2012 23:48:15
maxdelphi
22-01-2012 23:48:15
maxdelphi
23-01-2012 22:34:18
zarfius
24-01-2012 03:37:02
mogre, is it very hard to learn?
is mogre an active project?
When Mogro be released 1.8 version?
wow nobody??, is this forum active?
maxdelphi
24-01-2012 13:34:12
zarfius
24-01-2012 14:00:45
maxdelphi
24-01-2012 14:17:40
thanks!, is hard integrate a physx?
http://eyecm-physx.sourceforge.net/
zarfius
24-01-2012 23:05:04
But i think this project is dead....
is the project dead?, because now has released PhysX 3.1.......
maxdelphi
25-01-2012 00:03:12
Beauty
25-01-2012 20:16:14
wow nobody??, is this forum active?
maxdelphi
26-01-2012 00:09:39
Beauty
26-01-2012 00:35:01
i would like to learn to Create games
maxdelphi
27-01-2012 02:00:00
zarfius
27-01-2012 02:18:50
maxdelphi
27-01-2012 02:21:11
Beauty
27-01-2012 02:45:20
newton physic? or bullet physic?
I'm using BEPU physics for my current project.
what is your experience working with mogre?
How many years have you been?
zarfius
27-01-2012 03:16:04
I'm using BEPU physics for my current project.
You use it with Mogre?
If possible, I can add a link to it from the wiki.
How many years have you been?
maxdelphi
27-01-2012 03:29:14
zarfius
27-01-2012 03:40:38
Hi, thanks for your answer !!, you are a good team!!, when you say about Newton Physic "Only for Collision Detection" what means?, it means than i cant simulate the physc, right?, if it is true, with Bullet or PhysX, can i simulate physic realtime?, thanks., good night!
Beauty
27-01-2012 11:38:12
when you say about Newton Physic "Only for Collision Detection" what means?, it means than i cant simulate the physc, right?
Yes, BEPU is the easiest physics engine I've used with Mogre
[...]
Maybe it's a good idea to [...] add it to the wiki
maxdelphi
27-01-2012 16:44:25
maxdelphi
27-01-2012 17:10:34
zarfius
27-01-2012 22:00:41
hi, i decided learn MOGRE for many reason, i join to MOGRE team, now i am learning it, if you know tutorial out of here please post it, and thanks!!!.....
![]()
, but what happen with updates??, i see MyGUI, physx, and other and their dont have new updates
, what happen with the future of mogre?
Beauty
28-01-2012 12:31:50
if you know tutorial out of here please post it
maxdelphi
28-01-2012 13:30:19
if you know tutorial out of here please post it
Just look to the Mogre main page. There is much information. For example a link to the Mogre tutorials, which teach you the basics.
http://www.ogre3d.org/tikiwiki/MOGRE
Pyritie
02-02-2012 11:17:14
zarfius
02-02-2012 12:21:12
(it has a build for Mogre with the various math things (Vector3, Quaternion, etc) using mogre's, which helps)
maxdelphi
03-02-2012 14:43:12
zarfius
04-02-2012 00:40:11
maxdelphi
04-02-2012 16:07:51
XNA and Mogre are very different beasts.
There are many reasons why you might choose one over the other. Most people who use Mogre are building games or tools by combining Mogre with a selection of other "sub engines" for physics, sound, networking, etc. The important difference is that they have full control over what bits and pieces they put together.
XNA on the other hand is a framework made by Microsoft and sits on top of DirectX. It provides all the basics for you and is a good starting point for making small games for PC and XBox. Personally, I haven't used XNA much but that's what little I can tell you about it.
Mogre might seem like a small community, but what you may not realise is that it's just a wrapper around the much larger Ogre engine. All of the base features of Ogre come in Mogre for a very small cost (because the wrapping process is automatic). Ogre has a very large community.
Antique, inactive and dead projects are a reality, but that doesn't make Mogre any less useful. As long as you know the limits. It can solve your problem, if your problem is getting a good graphics engine into C#. If you want physics, sound, networking a level editor, models, textures, shaders and whatever else you'll have to spend time putting it all together. Yes, it takes a lot of time and effort.
I've been doing this a lot longer than you. I've been making games since I was in my early teens and I'm now in my early 30's. If there's one bit of advice I can give you, forget about trying to find a game engine that does anything and everything. Focus on what you actually *need* for your game. Chances are, once you figure that out you'll only need a small part of what a full game engine can give you anyway.
That said, I'm not here to convince you to use Mogre. It's likely that you could make your game easier with some other game engine. Perhaps XNA, or Unity. No matter what you choose it's going to be a lot of work and a steep learning curve. You may need a lot of help. You might not finish it unless you are really motivated and enjoy it a lot, on the other hand you WON'T finish it if you don't try. So have a go, make mistakes, learn from them. Read a lot, try things out. Maybe try make a very tiny game in Mogre and then the same game in XNA and see what's easier.
Zonder
09-02-2012 12:12:52
maxdelphi
10-02-2012 03:08:14
One huge difference between MOGRE and XNA is MOGRE is high level and XNA is low level XNA is effectivly directx mogre does the hard work with directx for you like displaying animated charecters, terrain etc.