maxdelphi
14-02-2012 02:02:21
hi, need help how to use it?, i see tutorial in Bullet Hello world, but i dont understand it, may you help me plz??, my code:
Now how to link entity with Bullet physic?
thanks!...
BroadphaseInterface mBroadphase = new DbvtBroadphase();
DefaultCollisionConfiguration CollisionConfig = new DefaultCollisionConfiguration();
CollisionDispatcher Dispatcher = new CollisionDispatcher();
SequentialImpulseConstraintSolver solver = new SequentialImpulseConstraintSolver();
DiscreteDynamicsWorld dynamicWorld;
protected override void CreateScene()
{
Dispatcher = new CollisionDispatcher(CollisionConfig);
dynamicWorld = new DiscreteDynamicsWorld(Dispatcher, mBroadphase, solver, CollisionConfig);
dynamicWorld.Gravity = new Vector3(0,-10,0);
Entity ent = mSceneMgr.CreateEntity("head", "ogrehead.mesh");
SceneNode node = mSceneMgr.RootSceneNode.CreateChildSceneNode("nodo");
node.AttachObject(ent);
}
Now how to link entity with Bullet physic?
thanks!...
