Hi Alfredo,
nice to see an other newcomer in our forum.
I don't think there are many people around that use anything other than C#
On yesterday I looked to the download statistic of the Mogre binary packages, which are proposed by the Mogre tutorials (and include the tutorial framework).
The
statistic is from December 2010 until now.
Language VS version Download amount
C# VS 2010 1937
C# VS 2008 886
VB VS 2010 355
VB VS 2008 141
So most of the Mogre users prefer C#.
The relation of C# to VB users is 5.7.
Or in other words:
Only 15 percent of the Mogre users use Visual Basic.
I suppose the F# users are much more lesser.
Mogre tutorials, implementing them in F#, and they work great
If you like, we would publish them.
Not embedding to the wiki tutorials. I would upload them to the download section of our repository and link to it from the wiki tutorial page.
(Alternatively I could "check in" the code. This would be more easy for further updates. The same could be done for all tutorials. Or are they still inside there?)
Well if your tutorial code works well, it also can be included to the tutorial wiki pages directly.
But this needs some extra work (wiki syntax) and I want to focus to more important things (e.g. the MogreBuilder).
So if you have motivation and free-time, you can look to the wiki tags of the tutorial pages. They show you how to switch between C# and VB. In this way you could extend it for F#.
You can log-in to the Ogre wiki with your Ogre username and password.
Notice: It's not enough to have an account in the add-ons forum (this one). You need to register to the Ogre main forum.
IronPython
I'm not shure, but if I'm right, somebody made a test with IronPython Mogre (or Python-Ogre??).
At least there was a discussion about that, maybe 2 or 3 years ago. (in the Mogre forum)
Or wait ... I think the discussion was about to use Python-Ogre by C# applications with the glue of IronPython. +
One reason of the discussion was, that in the past we had Mogre update problems for many many months.
The build process wasn't documentated anywhere and the previous maintainers became inactive.
I'm happy that this issue changed. Now some people made reverse engineering to the autowrapper code and wrote documentation. Based on that other ones developed the nice tool
MogreBuilder.
If somebody wants to look for Python-Mogre interaction (to have experimental fun), it would be useful to ask in the Python-Ogre forum. (It's on a seperate website.)
This could be a great way to include scripting in game engine I guess.
There is a way to use Lua scripts with Ogre (Mogre?).
Here are some links:
http://www.ogre3d.org/tikiwiki/-Lua
Perhaps there is more information in the main forum.