[?] GUI for MOGRE 1.7.3

wolen

23-09-2012 15:51:20

Hi, I want to write some buttons, textboxs, etc into app, but which GUI works with Mogre 1.7.3? Miyagi throws

And MyGUI crashed too. Do you know about some other working GUI for Mogre 1.7.3?

RcALTIN

24-09-2012 14:42:10

I think there isn't any gui system which supports newer than mogre 1.7.1 ... So I'm using mogre 1.7.1 & miyagi at the moment. Also i explored that, in 1.7.3 / 1.7.4 terrain paging system crashes, there is a bug in terrain paging component, it may fixed in ogre 1.9 or greater versions... if you have a plan to using paging system, think about it.

wolen

24-09-2012 16:20:36

I download 1.7.1 and miyagi 1.2.1 but now I have this error


My log looks:

17:18:23: Creating resource group General
17:18:23: Creating resource group Internal
17:18:23: Creating resource group Autodetect
17:18:23: SceneManagerFactory for type 'DefaultSceneManager' registered.
17:18:24: Registering ResourceManager for type Material
17:18:24: Registering ResourceManager for type Mesh
17:18:24: Registering ResourceManager for type Skeleton
17:18:24: MovableObjectFactory for type 'ParticleSystem' registered.
17:18:24: OverlayElementFactory for type Panel registered.
17:18:24: OverlayElementFactory for type BorderPanel registered.
17:18:24: OverlayElementFactory for type TextArea registered.
17:18:24: Registering ResourceManager for type Font
17:18:24: ArchiveFactory for archive type FileSystem registered.
17:18:24: ArchiveFactory for archive type Zip registered.
17:18:24: DDS codec registering
17:18:24: FreeImage version: 3.13.1
17:18:24: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
17:18:24: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz
17:18:24: PVRTC codec registering
17:18:24: Registering ResourceManager for type HighLevelGpuProgram
17:18:24: Registering ResourceManager for type Compositor
17:18:24: MovableObjectFactory for type 'Entity' registered.
17:18:24: MovableObjectFactory for type 'Light' registered.
17:18:24: MovableObjectFactory for type 'BillboardSet' registered.
17:18:24: MovableObjectFactory for type 'ManualObject' registered.
17:18:24: MovableObjectFactory for type 'BillboardChain' registered.
17:18:24: MovableObjectFactory for type 'RibbonTrail' registered.
17:18:24: Loading library .\RenderSystem_Direct3D9
17:18:24: Installing plugin: D3D9 RenderSystem
17:18:24: D3D9 : Direct3D9 Rendering Subsystem created.
17:18:24: D3D9: Driver Detection Starts
17:18:24: D3D9: Driver Detection Ends
17:18:24: Plugin successfully installed
17:18:24: Loading library .\RenderSystem_GL
17:18:24: Installing plugin: GL RenderSystem
17:18:24: OpenGL Rendering Subsystem created.
17:18:25: Plugin successfully installed
17:18:25: Loading library .\Plugin_OctreeSceneManager
17:18:25: Installing plugin: Octree & Terrain Scene Manager
17:18:25: Plugin successfully installed
17:18:25: *-*-* OGRE Initialising
17:18:25: *-*-* Version 1.7.1 (Cthugha)
17:18:25: CPU Identifier & Features
17:18:25: -------------------------
17:18:25: * CPU ID: GenuineIntel: Intel(R) Core(TM) i7 CPU Q 720 @ 1.60GHz
17:18:25: * SSE: yes
17:18:25: * SSE2: yes
17:18:25: * SSE3: yes
17:18:25: * MMX: yes
17:18:25: * MMXEXT: yes
17:18:25: * 3DNOW: no
17:18:25: * 3DNOWEXT: no
17:18:25: * CMOV: yes
17:18:25: * TSC: yes
17:18:25: * FPU: yes
17:18:25: * PRO: yes
17:18:25: * HT: no
17:18:25: -------------------------
17:18:25: *** Starting Win32GL Subsystem ***
17:18:25: GLRenderSystem::_createRenderWindow "Render Window", 1280x720 windowed miscParams: FSAA=0 FSAAHint= colourDepth=32 displayFrequency=0 gamma=false vsync=false vsyncInterval=1
17:18:25: Created Win32Window 'Render Window' : 1296x758, 32bpp
17:18:25: GL_VERSION = 4.2.11318 Compatibility Profile Context
17:18:25: GL_VENDOR = ATI Technologies Inc.
17:18:25: GL_RENDERER = AMD Radeon HD 6570M/5700 Series
17:18:27: GL_EXTENSIONS = GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_tessellator GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
17:18:27: Supported WGL extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile WGL_NV_float_buffer
17:18:27: ***************************
17:18:27: *** GL Renderer Started ***
17:18:27: ***************************
17:18:27: Registering ResourceManager for type GpuProgram
17:18:27: GLSL support detected
17:18:27: GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
17:18:27: FBO PF_UNKNOWN depth/stencil support: D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
17:18:27: FBO PF_L8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
17:18:27: FBO PF_L16 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
17:18:28: FBO PF_A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
17:18:28: FBO PF_A4L4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
17:18:28: FBO PF_BYTE_LA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
17:18:28: FBO PF_R5G6B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
17:18:28: FBO PF_B5G6R5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
17:18:28: FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
17:18:28: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
17:18:28: FBO PF_R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
17:18:28: FBO PF_B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
17:18:28: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
17:18:28: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
17:18:28: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
17:18:28: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
17:18:28: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
17:18:28: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
17:18:28: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
17:18:28: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
17:18:28: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
17:18:28: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
17:18:28: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
17:18:29: FBO PF_R3G3B2 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
17:18:29: FBO PF_FLOAT16_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
17:18:29: FBO PF_FLOAT32_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
17:18:29: FBO PF_SHORT_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
17:18:29: FBO PF_FLOAT16_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
17:18:29: FBO PF_FLOAT32_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
17:18:29: FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
17:18:29: [GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_L16 PF_A8 PF_A4L4 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_SHORT_GR PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB
17:18:29: RenderSystem capabilities
17:18:29: -------------------------
17:18:29: RenderSystem Name: OpenGL Rendering Subsystem
17:18:29: GPU Vendor: ati
17:18:29: Device Name: AMD Radeon HD 6570M/5700 Series
17:18:29: Driver Version: 4.2.11318.0
17:18:29: * Fixed function pipeline: yes
17:18:29: * Hardware generation of mipmaps: yes
17:18:29: * Texture blending: yes
17:18:29: * Anisotropic texture filtering: yes
17:18:29: * Dot product texture operation: yes
17:18:29: * Cube mapping: yes
17:18:29: * Hardware stencil buffer: yes
17:18:29: - Stencil depth: 8
17:18:29: - Two sided stencil support: yes
17:18:29: - Wrap stencil values: yes
17:18:29: * Hardware vertex / index buffers: yes
17:18:29: * Vertex programs: yes
17:18:29: * Number of floating-point constants for vertex programs: 256
17:18:29: * Number of integer constants for vertex programs: 0
17:18:29: * Number of boolean constants for vertex programs: 0
17:18:29: * Fragment programs: yes
17:18:29: * Number of floating-point constants for fragment programs: 256
17:18:29: * Number of integer constants for fragment programs: 0
17:18:29: * Number of boolean constants for fragment programs: 0
17:18:29: * Geometry programs: yes
17:18:29: * Number of floating-point constants for geometry programs: 256
17:18:29: * Number of integer constants for geometry programs: 0
17:18:29: * Number of boolean constants for geometry programs: 0
17:18:29: * Supported Shader Profiles: arbfp1 arbvp1 glsl gp4gp gpu_gp nvgp4 ps_1_1 ps_1_2 ps_1_3 ps_1_4
17:18:29: * Texture Compression: yes
17:18:29: - DXT: yes
17:18:29: - VTC: no
17:18:29: - PVRTC: no
17:18:29: * Scissor Rectangle: yes
17:18:29: * Hardware Occlusion Query: yes
17:18:29: * User clip planes: yes
17:18:29: * VET_UBYTE4 vertex element type: yes
17:18:29: * Infinite far plane projection: yes
17:18:29: * Hardware render-to-texture: yes
17:18:29: * Floating point textures: yes
17:18:29: * Non-power-of-two textures: yes
17:18:29: * Volume textures: yes
17:18:29: * Multiple Render Targets: 8
17:18:29: - With different bit depths: yes
17:18:29: * Point Sprites: yes
17:18:30: * Extended point parameters: yes
17:18:30: * Max Point Size: 8192
17:18:30: * Vertex texture fetch: yes
17:18:30: * Number of world matrices: 0
17:18:30: * Number of texture units: 16
17:18:30: * Stencil buffer depth: 8
17:18:30: * Number of vertex blend matrices: 0
17:18:30: - Max vertex textures: 16
17:18:30: - Vertex textures shared: yes
17:18:30: * Render to Vertex Buffer : no
17:18:30: * GL 1.5 without VBO workaround: no
17:18:30: * Frame Buffer objects: yes
17:18:30: * Frame Buffer objects (ARB extension): no
17:18:30: * Frame Buffer objects (ATI extension): no
17:18:30: * PBuffer support: no
17:18:30: * GL 1.5 without HW-occlusion workaround: no
17:18:30: Registering ResourceManager for type Texture
17:18:30: DefaultWorkQueue('Root') initialising on thread main.
17:18:30: Particle Renderer Type 'billboard' registered
17:18:30: SceneManagerFactory for type 'OctreeSceneManager' registered.
17:18:30: SceneManagerFactory for type 'TerrainSceneManager' registered.
17:18:30: TerrainSceneManager: Registered a new PageSource for type Heightmap
17:18:30: Creating resource group Bootstrap
17:18:30: Added resource location '../../Media/packs/OgreCore.zip' of type 'Zip' to resource group 'Bootstrap'
17:18:30: Added resource location '../../Media' of type 'FileSystem' to resource group 'General'
17:18:30: Added resource location '../../Media/fonts' of type 'FileSystem' to resource group 'General'
17:18:30: Added resource location '../../Media/materials/programs' of type 'FileSystem' to resource group 'General'
17:18:30: Added resource location '../../Media/materials/scripts' of type 'FileSystem' to resource group 'General'
17:18:30: Added resource location '../../Media/materials/textures' of type 'FileSystem' to resource group 'General'
17:18:30: Added resource location '../../Media/models' of type 'FileSystem' to resource group 'General'
17:18:30: Added resource location '../../Media/packs/cubemap.zip' of type 'Zip' to resource group 'General'
17:18:30: Added resource location '../../Media/packs/skybox.zip' of type 'Zip' to resource group 'General'
17:18:30: Parsing scripts for resource group Autodetect
17:18:30: Finished parsing scripts for resource group Autodetect
17:18:30: Parsing scripts for resource group Bootstrap
17:18:30: Parsing script OgreCore.material
17:18:30: Parsing script OgreProfiler.material
17:18:30: Parsing script Ogre.fontdef
17:18:30: Parsing script OgreDebugPanel.overlay
17:18:30: Texture: New_Ogre_Border_Center.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
17:18:30: Texture: New_Ogre_Border.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
17:18:30: Texture: New_Ogre_Border_Break.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
17:18:30: Texture: ogretext.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
17:18:30: Parsing script OgreLoadingPanel.overlay
17:18:30: Finished parsing scripts for resource group Bootstrap
17:18:30: Parsing scripts for resource group General
17:18:30: Parsing script Examples.program
17:18:31: GLSL compiled : Ogre/BasicVertexPrograms/AmbientOneTextureGLSLVertex shader was successfully compiled to run on hardware.

17:18:31: GLSL compiled : Ogre/HardwareSkinningTwoWeightsGLSLVertex shader was successfully compiled to run on hardware.

17:18:31: Parsing script StdQuad_vp.program
17:18:31: Parsing script ap1.material
17:18:31: Parsing script bird.material
17:18:31: Parsing script BlackAndWhite.material
17:18:31: Parsing script Bloom.material
17:18:31: GLSL compiled : Blur_ps_glslFragment shader was successfully compiled to run on hardware.

17:18:31: GLSL compiled : Blur0_vs_glslVertex shader was successfully compiled to run on hardware.

17:18:31: GLSL compiled : Blur1_vs_glslVertex shader was successfully compiled to run on hardware.

17:18:31: Parsing script DepthShadowmap.material
17:18:31: GLSL compiled : Ogre/DepthShadowmap/CasterVP_GLSLVertex shader was successfully compiled to run on hardware.

17:18:31: GLSL compiled : Ogre/DepthShadowmap/CasterFP_GLSLFragment shader was successfully compiled to run on hardware.

17:18:31: GLSL compiled : Ogre/DepthShadowmap/ReceiverVP_GLSLVertex shader was successfully compiled to run on hardware.

17:18:32: GLSL compiled : Ogre/DepthShadowmap/ReceiverFP_GLSLFragment shader was successfully compiled to run on hardware.

17:18:32: GLSL compiled : Ogre/DepthShadowmap/ReceiverFPPCF_GLSLFragment shader was successfully compiled to run on hardware.

17:18:32: GLSL compiled : Ogre/DepthShadowmap/NormalMapReceiverVP_GLSLVertex shader was successfully compiled to run on hardware.

17:18:32: GLSL compiled : Ogre/DepthShadowmap/NormalMapReceiverFP_GLSLFragment shader was successfully compiled to run on hardware.

17:18:32: GLSL compiled : Ogre/DepthShadowmap/NormalMapReceiverFPPCF_GLSLFragment shader was successfully compiled to run on hardware.

17:18:32: Parsing script DOF.material
17:18:32: Compiler error: object name expected in DOF.material(55)
17:18:32: Parsing script earth.material
17:18:32: Parsing script Embossed.material
17:18:32: Parsing script Example-DynTex.material
17:18:32: Parsing script Example-Water.material
17:18:32: Parsing script Example.material
17:18:32: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource skinningTwoWeightsShadowCasterVp.glsl in resource group General or any other group. in ResourceGroupManager::openResource at ..\..\ogre\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
17:18:32: High-level program Ogre/HardwareSkinningTwoWeightsShadowCasterGLSL encountered an error during loading and is thus not supported.
OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource skinningTwoWeightsShadowCasterVp.glsl in resource group General or any other group. in ResourceGroupManager::openResource at ..\..\ogre\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
17:18:32: OGRE EXCEPTION(2:InvalidParametersException): Named constants have not been initialised, perhaps a compile error. in GpuProgramParameters::_findNamedConstantDefinition at ..\..\ogre\OgreMain\src\OgreGpuProgramParams.cpp (line 1423)
17:18:32: Compiler error: invalid parameters in Example.material(994): setting of constant failed
17:18:32: OGRE EXCEPTION(2:InvalidParametersException): Named constants have not been initialised, perhaps a compile error. in GpuProgramParameters::_findNamedConstantDefinition at ..\..\ogre\OgreMain\src\OgreGpuProgramParams.cpp (line 1423)
17:18:32: Compiler error: invalid parameters in Example.material(995): setting of constant failed
17:18:32: OGRE EXCEPTION(2:InvalidParametersException): Named constants have not been initialised, perhaps a compile error. in GpuProgramParameters::_findNamedConstantDefinition at ..\..\ogre\OgreMain\src\OgreGpuProgramParams.cpp (line 1423)
17:18:32: Compiler error: invalid parameters in Example.material(996): setting of constant failed
17:18:32: Parsing script Examples-Advanced.material
17:18:33: Parsing script facial.material
17:18:33: Parsing script hdr.material
17:18:33: GLSL compiled : Ogre/Compositor/HDR/downscale2x2LuminenceGLSL_fpFragment shader was successfully compiled to run on hardware.

17:18:33: GLSL compiled : Ogre/Compositor/StdQuad_GLSL_vpVertex shader was successfully compiled to run on hardware.

17:18:33: GLSL compiled : Ogre/Compositor/HDR/downscale3x3GLSL_fpFragment shader was successfully compiled to run on hardware.

17:18:33: GLSL compiled : Ogre/Compositor/HDR/utils_fpFragment shader was successfully compiled to run on hardware.

17:18:33: GLSL compiled : Ogre/Compositor/HDR/downscale3x3brightpassGLSL_fpFragment shader was successfully compiled to run on hardware.

17:18:33: GLSL compiled : Ogre/Compositor/HDR/bloomGLSL_fpFragment shader was successfully compiled to run on hardware.

17:18:33: GLSL compiled : Ogre/Compositor/HDR/utils_fpFragment shader was successfully compiled to run on hardware.

17:18:33: GLSL compiled : Ogre/Compositor/HDR/finaltonemappingGLSL_fpFragment shader was successfully compiled to run on hardware.

17:18:33: Parsing script HeatVision.material
17:18:33: Parsing script Hurt.material
17:18:33: Parsing script instancing.material
17:18:33: GLSL compiled : InstancingGLSLVertex shader was successfully compiled to run on hardware.

17:18:33: GLSL compiled : InstancingShadowCasterGLSLVertex shader was successfully compiled to run on hardware.

17:18:33: GLSL compiled : CrowdGLSLVertex shader was successfully compiled to run on hardware.

17:18:33: GLSL compiled : CrowdShadowCasterGLSLVertex shader was successfully compiled to run on hardware.

17:18:33: Parsing script Invert.material
17:18:33: Parsing script jupiter.material
17:18:33: Parsing script knot.material
17:18:33: Parsing script knot1.material
17:18:33: Parsing script Laplace.material
17:18:33: Parsing script mars.material
17:18:33: Parsing script Material.001.material
17:18:33: Parsing script Material.002.material
17:18:33: Parsing script Material.003.material
17:18:33: Parsing script Material.004.material
17:18:33: Parsing script Material.005.material
17:18:33: Parsing script Material.006.material
17:18:33: Parsing script Material.007.material
17:18:33: Parsing script Material.008.material
17:18:33: Parsing script Material.009.material
17:18:33: Parsing script Material.material
17:18:33: Parsing script mercury.material
17:18:33: Parsing script MotionBlur.material
17:18:33: Parsing script neptune.material
17:18:33: Parsing script Ocean.material
17:18:33: GLSL compiled : GLSL/OceanVSVertex shader was successfully compiled to run on hardware.

17:18:33: GLSL compiled : GLSL/OceanFSFragment shader was successfully compiled to run on hardware.

17:18:33: GLSL compiled : GLSL/Ocean2VSVertex shader was successfully compiled to run on hardware.

17:18:33: GLSL compiled : GLSL/Ocean2FSFragment shader was successfully compiled to run on hardware.

17:18:33: Parsing script OffsetMapping.material
17:18:33: GLSL compiled : Examples/OffsetMappingIntegratedShadowsFPglslFragment shader was successfully compiled to run on hardware.

17:18:34: GLSL compiled : Examples/OffsetMappingIntegratedShadowsVPglslVertex shader was successfully compiled to run on hardware.

17:18:34: Parsing script Ogre.material
17:18:34: Parsing script OgreNewt_Example.material
17:18:34: Parsing script OldMovie.material
17:18:34: Parsing script OldTV.material
17:18:34: Parsing script Posterize.material
17:18:34: Parsing script raven_fly.material
17:18:34: Parsing script red.material
17:18:34: Parsing script RZR-002.material
17:18:34: Parsing script saturn.material
17:18:34: Parsing script SharpenEdges.material
17:18:34: Parsing script smoke.material
17:18:34: Parsing script SP.material
17:18:34: Parsing script SP1.material
17:18:34: Parsing script SP2.material
17:18:34: Parsing script SP3.material
17:18:34: Parsing script SP4.material
17:18:34: Parsing script Tiling.material
17:18:34: Parsing script uranus.material
17:18:34: Parsing script VarianceShadowmap.material
17:18:34: Parsing script venus.material
17:18:34: Parsing script Examples.compositor
17:18:34: Parsing script sample.fontdef
17:18:34: Parsing script lose.overlay
17:18:34: Parsing script madeBy.overlay
17:18:34: Parsing script music.overlay
17:18:34: Parsing script remaining.overlay
17:18:34: Parsing script win.overlay
17:18:34: Finished parsing scripts for resource group General
17:18:34: Parsing scripts for resource group Internal
17:18:34: Finished parsing scripts for resource group Internal
17:18:34: *** Initializing OIS ***
17:18:34: Mesh: Loading SpaceShip1.mesh.
17:18:34: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource BODY.jpg in resource group General or any other group. in ResourceGroupManager::openResource at ..\..\ogre\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
17:18:35: Error loading texture BODY.jpg. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource BODY.jpg in resource group General or any other group. in ResourceGroupManager::openResource at ..\..\ogre\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
17:18:35: Mesh: Loading SpaceShip2.mesh.
17:18:35: Mesh: Loading mercury.mesh.
17:18:35: Texture: mercury.png: Loading 1 faces(PF_R8G8B8,1024x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x512x1.
17:18:35: Mesh: Loading venus.mesh.
17:18:35: Texture: venus.png: Loading 1 faces(PF_R8G8B8,1024x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x512x1.
17:18:35: Mesh: Loading earth.mesh.
17:18:35: Texture: earth.png: Loading 1 faces(PF_R8G8B8,2048x1024x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,2048x1024x1.
17:18:35: Mesh: Loading mars.mesh.
17:18:35: Texture: mars.png: Loading 1 faces(PF_R8G8B8,1024x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x512x1.
17:18:35: Mesh: Loading jupiter.mesh.
17:18:35: Texture: jupiter.png: Loading 1 faces(PF_R8G8B8,1024x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x512x1.
17:18:35: Mesh: Loading saturn.mesh.
17:18:36: Texture: saturn.png: Loading 1 faces(PF_R8G8B8,1024x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x512x1.
17:18:36: Mesh: Loading uranus.mesh.
17:18:36: Texture: uranus.png: Loading 1 faces(PF_R8G8B8,1024x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x512x1.
17:18:36: Mesh: Loading neptune.mesh.
17:18:36: Texture: neptune.png: Loading 1 faces(PF_R8G8B8,1024x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x512x1.
17:18:36: Mesh: Loading airplane.mesh.
17:18:36: Texture: shinyball_ref.jpg: Loading 1 faces(PF_R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
17:18:36: Texture: camo.bmp: Loading 1 faces(PF_R8G8B8,500x400x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,500x400x1.
17:18:36: Texture: rockwall.tga: Loading 1 faces(PF_R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
17:18:36: Texture: clouds.jpg: Loading 1 faces(PF_R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
17:18:37: Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
17:18:37: Texture: testSkin.png: Loading 1 faces(PF_A8R8G8B8,257x227x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,257x227x1.
17:18:51: Font BlueHighwayusing texture size 512x512
17:18:51: Info: Freetype returned null for character 127 in font BlueHighway
17:18:51: Info: Freetype returned null for character 128 in font BlueHighway
17:18:51: Info: Freetype returned null for character 129 in font BlueHighway
17:18:51: Info: Freetype returned null for character 130 in font BlueHighway
17:18:51: Info: Freetype returned null for character 131 in font BlueHighway
17:18:51: Info: Freetype returned null for character 132 in font BlueHighway
17:18:51: Info: Freetype returned null for character 133 in font BlueHighway
17:18:51: Info: Freetype returned null for character 134 in font BlueHighway
17:18:51: Info: Freetype returned null for character 135 in font BlueHighway
17:18:52: Info: Freetype returned null for character 136 in font BlueHighway
17:18:52: Info: Freetype returned null for character 137 in font BlueHighway
17:18:52: Info: Freetype returned null for character 138 in font BlueHighway
17:18:52: Info: Freetype returned null for character 139 in font BlueHighway
17:18:52: Info: Freetype returned null for character 140 in font BlueHighway
17:18:52: Info: Freetype returned null for character 141 in font BlueHighway
17:18:52: Info: Freetype returned null for character 142 in font BlueHighway
17:18:52: Info: Freetype returned null for character 143 in font BlueHighway
17:18:52: Info: Freetype returned null for character 144 in font BlueHighway
17:18:52: Info: Freetype returned null for character 145 in font BlueHighway
17:18:52: Info: Freetype returned null for character 146 in font BlueHighway
17:18:52: Info: Freetype returned null for character 147 in font BlueHighway
17:18:52: Info: Freetype returned null for character 148 in font BlueHighway
17:18:52: Info: Freetype returned null for character 149 in font BlueHighway
17:18:52: Info: Freetype returned null for character 150 in font BlueHighway
17:18:52: Info: Freetype returned null for character 151 in font BlueHighway
17:18:52: Info: Freetype returned null for character 152 in font BlueHighway
17:18:52: Info: Freetype returned null for character 153 in font BlueHighway
17:18:52: Info: Freetype returned null for character 154 in font BlueHighway
17:18:52: Info: Freetype returned null for character 155 in font BlueHighway
17:18:52: Info: Freetype returned null for character 156 in font BlueHighway
17:18:52: Info: Freetype returned null for character 157 in font BlueHighway
17:18:52: Info: Freetype returned null for character 158 in font BlueHighway
17:18:52: Info: Freetype returned null for character 159 in font BlueHighway
17:18:52: Info: Freetype returned null for character 160 in font BlueHighway
17:18:52: Texture: BlueHighwayTexture: Loading 1 faces(PF_BYTE_LA,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_BYTE_LA,512x512x1.
17:18:54: DefaultWorkQueue('Root') shutting down on thread main.


I dont know what is wrong with code...before I throw ShutDownException I use system.Dispose() //(system = new MiyagiSystem("Mogre");)

wolen

24-09-2012 16:53:49

And one more thing. The Exception is thrown only in non Debug mode (in VS 2010 when I use ctrl+F5 is thrown but just F5 isnt)

RcALTIN

24-09-2012 17:29:32

Maybe there is a problem in your project's build settings, like platform target difference (x86 / x64) etc. but i don't known really, you can check it out. Also i can upload my dlls, if you want to try with them.(NET4 version)

wolen

24-09-2012 23:08:53

Ok I can try it. And I upload my project and anybody can check it...maybe it is some simple mistake but I cannot see it. (I have x86 platform target).

wolen

24-09-2012 23:10:12

And one more thing about it when I comment miyage codes so everything works fine.

wolen

24-09-2012 23:28:36

Here is project ... it is just couple of objects but ONE Button ...one ****** button and very nice Exception
http://leteckaposta.cz/537803968

RcALTIN

25-09-2012 00:42:57

My Release folder, except exes only, also there are my cfgs and irrelevant dlls which are using by mogrefreesl sound lib...

RcALTIN

25-09-2012 00:55:31

Man, i tried your project, it is working well already. I have never got any exception/error by direct clicking exe, f5, ctrl+f5, f6 ... :D I dont known how it is possible, maybe it related with your hardware?

smiley80

25-09-2012 07:49:38

I get an exception on shutdown, which is caused by not shutting down Mogre properly.

Quickfix:
In 'BaseApplication.Go' add:
mRoot.Dispose();
after:
mRoot.StartRendering();

wolen

25-09-2012 10:43:38

Nice and easy solution for my troubles...thank you =) One more stupid question =) when you see my code I am using overlays. But when I use it first time no text shows. In console I can see initialization of font. Can I call initialization before? Without showing overlay? =)

One more time thanks for repairing my AccessV....Exception =)

smiley80

25-09-2012 11:19:30

I think that's a bug in Ogre. You have to load the font yourself:
FontManager.Singleton.Load("BlueHighway", ResourceGroupManager.DEFAULT_RESOURCE_GROUP_NAME);

wolen

25-09-2012 11:37:29

Nice, now I have no more questions, thanks a lot. ;)

wolen

25-09-2012 12:21:32

Maybe one little question: Can I use Miyage as game control (real-time strategy)? It means has game screen with some object and myiage panel with some buttons. In fact my question is if I can have one cursor to control miyage and mogre.