wolen
23-09-2012 15:51:20
Hi, I want to write some buttons, textboxs, etc into app, but which GUI works with Mogre 1.7.3? Miyagi throws
![](http://www.img-share.net/uploads/cMaVXPmdZ2.jpg)
And MyGUI crashed too. Do you know about some other working GUI for Mogre 1.7.3?
RcALTIN
24-09-2012 14:42:10
I think there isn't any gui system which supports newer than mogre 1.7.1 ... So I'm using mogre 1.7.1 & miyagi at the moment. Also i explored that, in 1.7.3 / 1.7.4 terrain paging system crashes, there is a bug in terrain paging component, it may fixed in ogre 1.9 or greater versions... if you have a plan to using paging system, think about it.
wolen
24-09-2012 16:20:36
I download 1.7.1 and miyagi 1.2.1 but now I have this error
My log looks:
17:18:23: Creating resource group General
17:18:23: Creating resource group Internal
17:18:23: Creating resource group Autodetect
17:18:23: SceneManagerFactory for type 'DefaultSceneManager' registered.
17:18:24: Registering ResourceManager for type Material
17:18:24: Registering ResourceManager for type Mesh
17:18:24: Registering ResourceManager for type Skeleton
17:18:24: MovableObjectFactory for type 'ParticleSystem' registered.
17:18:24: OverlayElementFactory for type Panel registered.
17:18:24: OverlayElementFactory for type BorderPanel registered.
17:18:24: OverlayElementFactory for type TextArea registered.
17:18:24: Registering ResourceManager for type Font
17:18:24: ArchiveFactory for archive type FileSystem registered.
17:18:24: ArchiveFactory for archive type Zip registered.
17:18:24: DDS codec registering
17:18:24: FreeImage version: 3.13.1
17:18:24: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
17:18:24: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz
17:18:24: PVRTC codec registering
17:18:24: Registering ResourceManager for type HighLevelGpuProgram
17:18:24: Registering ResourceManager for type Compositor
17:18:24: MovableObjectFactory for type 'Entity' registered.
17:18:24: MovableObjectFactory for type 'Light' registered.
17:18:24: MovableObjectFactory for type 'BillboardSet' registered.
17:18:24: MovableObjectFactory for type 'ManualObject' registered.
17:18:24: MovableObjectFactory for type 'BillboardChain' registered.
17:18:24: MovableObjectFactory for type 'RibbonTrail' registered.
17:18:24: Loading library .\RenderSystem_Direct3D9
17:18:24: Installing plugin: D3D9 RenderSystem
17:18:24: D3D9 : Direct3D9 Rendering Subsystem created.
17:18:24: D3D9: Driver Detection Starts
17:18:24: D3D9: Driver Detection Ends
17:18:24: Plugin successfully installed
17:18:24: Loading library .\RenderSystem_GL
17:18:24: Installing plugin: GL RenderSystem
17:18:24: OpenGL Rendering Subsystem created.
17:18:25: Plugin successfully installed
17:18:25: Loading library .\Plugin_OctreeSceneManager
17:18:25: Installing plugin: Octree & Terrain Scene Manager
17:18:25: Plugin successfully installed
17:18:25: *-*-* OGRE Initialising
17:18:25: *-*-* Version 1.7.1 (Cthugha)
17:18:25: CPU Identifier & Features
17:18:25: -------------------------
17:18:25: * CPU ID: GenuineIntel: Intel(R) Core(TM) i7 CPU Q 720 @ 1.60GHz
17:18:25: * SSE: yes
17:18:25: * SSE2: yes
17:18:25: * SSE3: yes
17:18:25: * MMX: yes
17:18:25: * MMXEXT: yes
17:18:25: * 3DNOW: no
17:18:25: * 3DNOWEXT: no
17:18:25: * CMOV: yes
17:18:25: * TSC: yes
17:18:25: * FPU: yes
17:18:25: * PRO: yes
17:18:25: * HT: no
17:18:25: -------------------------
17:18:25: *** Starting Win32GL Subsystem ***
17:18:25: GLRenderSystem::_createRenderWindow "Render Window", 1280x720 windowed miscParams: FSAA=0 FSAAHint= colourDepth=32 displayFrequency=0 gamma=false vsync=false vsyncInterval=1
17:18:25: Created Win32Window 'Render Window' : 1296x758, 32bpp
17:18:25: GL_VERSION = 4.2.11318 Compatibility Profile Context
17:18:25: GL_VENDOR = ATI Technologies Inc.
17:18:25: GL_RENDERER = AMD Radeon HD 6570M/5700 Series
17:18:27: GL_EXTENSIONS = GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_tessellator GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
17:18:27: Supported WGL extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile WGL_NV_float_buffer
17:18:27: ***************************
17:18:27: *** GL Renderer Started ***
17:18:27: ***************************
17:18:27: Registering ResourceManager for type GpuProgram
17:18:27: GLSL support detected
17:18:27: GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
17:18:27: FBO PF_UNKNOWN depth/stencil support: D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
17:18:27: FBO PF_L8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
17:18:27: FBO PF_L16 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
17:18:28: FBO PF_A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
17:18:28: FBO PF_A4L4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
17:18:28: FBO PF_BYTE_LA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
17:18:28: FBO PF_R5G6B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
17:18:28: FBO PF_B5G6R5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
17:18:28: FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
17:18:28: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
17:18:28: FBO PF_R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
17:18:28: FBO PF_B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
17:18:28: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
17:18:28: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
17:18:28: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
17:18:28: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
17:18:28: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
17:18:28: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
17:18:28: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
17:18:28: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
17:18:28: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
17:18:28: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
17:18:28: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
17:18:29: FBO PF_R3G3B2 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
17:18:29: FBO PF_FLOAT16_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
17:18:29: FBO PF_FLOAT32_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
17:18:29: FBO PF_SHORT_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
17:18:29: FBO PF_FLOAT16_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
17:18:29: FBO PF_FLOAT32_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
17:18:29: FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
17:18:29: [GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_L16 PF_A8 PF_A4L4 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_SHORT_GR PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB
17:18:29: RenderSystem capabilities
17:18:29: -------------------------
17:18:29: RenderSystem Name: OpenGL Rendering Subsystem
17:18:29: GPU Vendor: ati
17:18:29: Device Name: AMD Radeon HD 6570M/5700 Series
17:18:29: Driver Version: 4.2.11318.0
17:18:29: * Fixed function pipeline: yes
17:18:29: * Hardware generation of mipmaps: yes
17:18:29: * Texture blending: yes
17:18:29: * Anisotropic texture filtering: yes
17:18:29: * Dot product texture operation: yes
17:18:29: * Cube mapping: yes
17:18:29: * Hardware stencil buffer: yes
17:18:29: - Stencil depth: 8
17:18:29: - Two sided stencil support: yes
17:18:29: - Wrap stencil values: yes
17:18:29: * Hardware vertex / index buffers: yes
17:18:29: * Vertex programs: yes
17:18:29: * Number of floating-point constants for vertex programs: 256
17:18:29: * Number of integer constants for vertex programs: 0
17:18:29: * Number of boolean constants for vertex programs: 0
17:18:29: * Fragment programs: yes
17:18:29: * Number of floating-point constants for fragment programs: 256
17:18:29: * Number of integer constants for fragment programs: 0
17:18:29: * Number of boolean constants for fragment programs: 0
17:18:29: * Geometry programs: yes
17:18:29: * Number of floating-point constants for geometry programs: 256
17:18:29: * Number of integer constants for geometry programs: 0
17:18:29: * Number of boolean constants for geometry programs: 0
17:18:29: * Supported Shader Profiles: arbfp1 arbvp1 glsl gp4gp gpu_gp nvgp4 ps_1_1 ps_1_2 ps_1_3 ps_1_4
17:18:29: * Texture Compression: yes
17:18:29: - DXT: yes
17:18:29: - VTC: no
17:18:29: - PVRTC: no
17:18:29: * Scissor Rectangle: yes
17:18:29: * Hardware Occlusion Query: yes
17:18:29: * User clip planes: yes
17:18:29: * VET_UBYTE4 vertex element type: yes
17:18:29: * Infinite far plane projection: yes
17:18:29: * Hardware render-to-texture: yes
17:18:29: * Floating point textures: yes
17:18:29: * Non-power-of-two textures: yes
17:18:29: * Volume textures: yes
17:18:29: * Multiple Render Targets: 8
17:18:29: - With different bit depths: yes
17:18:29: * Point Sprites: yes
17:18:30: * Extended point parameters: yes
17:18:30: * Max Point Size: 8192
17:18:30: * Vertex texture fetch: yes
17:18:30: * Number of world matrices: 0
17:18:30: * Number of texture units: 16
17:18:30: * Stencil buffer depth: 8
17:18:30: * Number of vertex blend matrices: 0
17:18:30: - Max vertex textures: 16
17:18:30: - Vertex textures shared: yes
17:18:30: * Render to Vertex Buffer : no
17:18:30: * GL 1.5 without VBO workaround: no
17:18:30: * Frame Buffer objects: yes
17:18:30: * Frame Buffer objects (ARB extension): no
17:18:30: * Frame Buffer objects (ATI extension): no
17:18:30: * PBuffer support: no
17:18:30: * GL 1.5 without HW-occlusion workaround: no
17:18:30: Registering ResourceManager for type Texture
17:18:30: DefaultWorkQueue('Root') initialising on thread main.
17:18:30: Particle Renderer Type 'billboard' registered
17:18:30: SceneManagerFactory for type 'OctreeSceneManager' registered.
17:18:30: SceneManagerFactory for type 'TerrainSceneManager' registered.
17:18:30: TerrainSceneManager: Registered a new PageSource for type Heightmap
17:18:30: Creating resource group Bootstrap
17:18:30: Added resource location '../../Media/packs/OgreCore.zip' of type 'Zip' to resource group 'Bootstrap'
17:18:30: Added resource location '../../Media' of type 'FileSystem' to resource group 'General'
17:18:30: Added resource location '../../Media/fonts' of type 'FileSystem' to resource group 'General'
17:18:30: Added resource location '../../Media/materials/programs' of type 'FileSystem' to resource group 'General'
17:18:30: Added resource location '../../Media/materials/scripts' of type 'FileSystem' to resource group 'General'
17:18:30: Added resource location '../../Media/materials/textures' of type 'FileSystem' to resource group 'General'
17:18:30: Added resource location '../../Media/models' of type 'FileSystem' to resource group 'General'
17:18:30: Added resource location '../../Media/packs/cubemap.zip' of type 'Zip' to resource group 'General'
17:18:30: Added resource location '../../Media/packs/skybox.zip' of type 'Zip' to resource group 'General'
17:18:30: Parsing scripts for resource group Autodetect
17:18:30: Finished parsing scripts for resource group Autodetect
17:18:30: Parsing scripts for resource group Bootstrap
17:18:30: Parsing script OgreCore.material
17:18:30: Parsing script OgreProfiler.material
17:18:30: Parsing script Ogre.fontdef
17:18:30: Parsing script OgreDebugPanel.overlay
17:18:30: Texture: New_Ogre_Border_Center.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
17:18:30: Texture: New_Ogre_Border.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
17:18:30: Texture: New_Ogre_Border_Break.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
17:18:30: Texture: ogretext.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
17:18:30: Parsing script OgreLoadingPanel.overlay
17:18:30: Finished parsing scripts for resource group Bootstrap
17:18:30: Parsing scripts for resource group General
17:18:30: Parsing script Examples.program
17:18:31: GLSL compiled : Ogre/BasicVertexPrograms/AmbientOneTextureGLSLVertex shader was successfully compiled to run on hardware.
17:18:31: GLSL compiled : Ogre/HardwareSkinningTwoWeightsGLSLVertex shader was successfully compiled to run on hardware.
17:18:31: Parsing script StdQuad_vp.program
17:18:31: Parsing script ap1.material
17:18:31: Parsing script bird.material
17:18:31: Parsing script BlackAndWhite.material
17:18:31: Parsing script Bloom.material
17:18:31: GLSL compiled : Blur_ps_glslFragment shader was successfully compiled to run on hardware.
17:18:31: GLSL compiled : Blur0_vs_glslVertex shader was successfully compiled to run on hardware.
17:18:31: GLSL compiled : Blur1_vs_glslVertex shader was successfully compiled to run on hardware.
17:18:31: Parsing script DepthShadowmap.material
17:18:31: GLSL compiled : Ogre/DepthShadowmap/CasterVP_GLSLVertex shader was successfully compiled to run on hardware.
17:18:31: GLSL compiled : Ogre/DepthShadowmap/CasterFP_GLSLFragment shader was successfully compiled to run on hardware.
17:18:31: GLSL compiled : Ogre/DepthShadowmap/ReceiverVP_GLSLVertex shader was successfully compiled to run on hardware.
17:18:32: GLSL compiled : Ogre/DepthShadowmap/ReceiverFP_GLSLFragment shader was successfully compiled to run on hardware.
17:18:32: GLSL compiled : Ogre/DepthShadowmap/ReceiverFPPCF_GLSLFragment shader was successfully compiled to run on hardware.
17:18:32: GLSL compiled : Ogre/DepthShadowmap/NormalMapReceiverVP_GLSLVertex shader was successfully compiled to run on hardware.
17:18:32: GLSL compiled : Ogre/DepthShadowmap/NormalMapReceiverFP_GLSLFragment shader was successfully compiled to run on hardware.
17:18:32: GLSL compiled : Ogre/DepthShadowmap/NormalMapReceiverFPPCF_GLSLFragment shader was successfully compiled to run on hardware.
17:18:32: Parsing script DOF.material
17:18:32: Compiler error: object name expected in DOF.material(55)
17:18:32: Parsing script earth.material
17:18:32: Parsing script Embossed.material
17:18:32: Parsing script Example-DynTex.material
17:18:32: Parsing script Example-Water.material
17:18:32: Parsing script Example.material
17:18:32: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource skinningTwoWeightsShadowCasterVp.glsl in resource group General or any other group. in ResourceGroupManager::openResource at ..\..\ogre\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
17:18:32: High-level program Ogre/HardwareSkinningTwoWeightsShadowCasterGLSL encountered an error during loading and is thus not supported.
OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource skinningTwoWeightsShadowCasterVp.glsl in resource group General or any other group. in ResourceGroupManager::openResource at ..\..\ogre\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
17:18:32: OGRE EXCEPTION(2:InvalidParametersException): Named constants have not been initialised, perhaps a compile error. in GpuProgramParameters::_findNamedConstantDefinition at ..\..\ogre\OgreMain\src\OgreGpuProgramParams.cpp (line 1423)
17:18:32: Compiler error: invalid parameters in Example.material(994): setting of constant failed
17:18:32: OGRE EXCEPTION(2:InvalidParametersException): Named constants have not been initialised, perhaps a compile error. in GpuProgramParameters::_findNamedConstantDefinition at ..\..\ogre\OgreMain\src\OgreGpuProgramParams.cpp (line 1423)
17:18:32: Compiler error: invalid parameters in Example.material(995): setting of constant failed
17:18:32: OGRE EXCEPTION(2:InvalidParametersException): Named constants have not been initialised, perhaps a compile error. in GpuProgramParameters::_findNamedConstantDefinition at ..\..\ogre\OgreMain\src\OgreGpuProgramParams.cpp (line 1423)
17:18:32: Compiler error: invalid parameters in Example.material(996): setting of constant failed
17:18:32: Parsing script Examples-Advanced.material
17:18:33: Parsing script facial.material
17:18:33: Parsing script hdr.material
17:18:33: GLSL compiled : Ogre/Compositor/HDR/downscale2x2LuminenceGLSL_fpFragment shader was successfully compiled to run on hardware.
17:18:33: GLSL compiled : Ogre/Compositor/StdQuad_GLSL_vpVertex shader was successfully compiled to run on hardware.
17:18:33: GLSL compiled : Ogre/Compositor/HDR/downscale3x3GLSL_fpFragment shader was successfully compiled to run on hardware.
17:18:33: GLSL compiled : Ogre/Compositor/HDR/utils_fpFragment shader was successfully compiled to run on hardware.
17:18:33: GLSL compiled : Ogre/Compositor/HDR/downscale3x3brightpassGLSL_fpFragment shader was successfully compiled to run on hardware.
17:18:33: GLSL compiled : Ogre/Compositor/HDR/bloomGLSL_fpFragment shader was successfully compiled to run on hardware.
17:18:33: GLSL compiled : Ogre/Compositor/HDR/utils_fpFragment shader was successfully compiled to run on hardware.
17:18:33: GLSL compiled : Ogre/Compositor/HDR/finaltonemappingGLSL_fpFragment shader was successfully compiled to run on hardware.
17:18:33: Parsing script HeatVision.material
17:18:33: Parsing script Hurt.material
17:18:33: Parsing script instancing.material
17:18:33: GLSL compiled : InstancingGLSLVertex shader was successfully compiled to run on hardware.
17:18:33: GLSL compiled : InstancingShadowCasterGLSLVertex shader was successfully compiled to run on hardware.
17:18:33: GLSL compiled : CrowdGLSLVertex shader was successfully compiled to run on hardware.
17:18:33: GLSL compiled : CrowdShadowCasterGLSLVertex shader was successfully compiled to run on hardware.
17:18:33: Parsing script Invert.material
17:18:33: Parsing script jupiter.material
17:18:33: Parsing script knot.material
17:18:33: Parsing script knot1.material
17:18:33: Parsing script Laplace.material
17:18:33: Parsing script mars.material
17:18:33: Parsing script Material.001.material
17:18:33: Parsing script Material.002.material
17:18:33: Parsing script Material.003.material
17:18:33: Parsing script Material.004.material
17:18:33: Parsing script Material.005.material
17:18:33: Parsing script Material.006.material
17:18:33: Parsing script Material.007.material
17:18:33: Parsing script Material.008.material
17:18:33: Parsing script Material.009.material
17:18:33: Parsing script Material.material
17:18:33: Parsing script mercury.material
17:18:33: Parsing script MotionBlur.material
17:18:33: Parsing script neptune.material
17:18:33: Parsing script Ocean.material
17:18:33: GLSL compiled : GLSL/OceanVSVertex shader was successfully compiled to run on hardware.
17:18:33: GLSL compiled : GLSL/OceanFSFragment shader was successfully compiled to run on hardware.
17:18:33: GLSL compiled : GLSL/Ocean2VSVertex shader was successfully compiled to run on hardware.
17:18:33: GLSL compiled : GLSL/Ocean2FSFragment shader was successfully compiled to run on hardware.
17:18:33: Parsing script OffsetMapping.material
17:18:33: GLSL compiled : Examples/OffsetMappingIntegratedShadowsFPglslFragment shader was successfully compiled to run on hardware.
17:18:34: GLSL compiled : Examples/OffsetMappingIntegratedShadowsVPglslVertex shader was successfully compiled to run on hardware.
17:18:34: Parsing script Ogre.material
17:18:34: Parsing script OgreNewt_Example.material
17:18:34: Parsing script OldMovie.material
17:18:34: Parsing script OldTV.material
17:18:34: Parsing script Posterize.material
17:18:34: Parsing script raven_fly.material
17:18:34: Parsing script red.material
17:18:34: Parsing script RZR-002.material
17:18:34: Parsing script saturn.material
17:18:34: Parsing script SharpenEdges.material
17:18:34: Parsing script smoke.material
17:18:34: Parsing script SP.material
17:18:34: Parsing script SP1.material
17:18:34: Parsing script SP2.material
17:18:34: Parsing script SP3.material
17:18:34: Parsing script SP4.material
17:18:34: Parsing script Tiling.material
17:18:34: Parsing script uranus.material
17:18:34: Parsing script VarianceShadowmap.material
17:18:34: Parsing script venus.material
17:18:34: Parsing script Examples.compositor
17:18:34: Parsing script sample.fontdef
17:18:34: Parsing script lose.overlay
17:18:34: Parsing script madeBy.overlay
17:18:34: Parsing script music.overlay
17:18:34: Parsing script remaining.overlay
17:18:34: Parsing script win.overlay
17:18:34: Finished parsing scripts for resource group General
17:18:34: Parsing scripts for resource group Internal
17:18:34: Finished parsing scripts for resource group Internal
17:18:34: *** Initializing OIS ***
17:18:34: Mesh: Loading SpaceShip1.mesh.
17:18:34: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource BODY.jpg in resource group General or any other group. in ResourceGroupManager::openResource at ..\..\ogre\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
17:18:35: Error loading texture BODY.jpg. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource BODY.jpg in resource group General or any other group. in ResourceGroupManager::openResource at ..\..\ogre\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
17:18:35: Mesh: Loading SpaceShip2.mesh.
17:18:35: Mesh: Loading mercury.mesh.
17:18:35: Texture: mercury.png: Loading 1 faces(PF_R8G8B8,1024x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x512x1.
17:18:35: Mesh: Loading venus.mesh.
17:18:35: Texture: venus.png: Loading 1 faces(PF_R8G8B8,1024x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x512x1.
17:18:35: Mesh: Loading earth.mesh.
17:18:35: Texture: earth.png: Loading 1 faces(PF_R8G8B8,2048x1024x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,2048x1024x1.
17:18:35: Mesh: Loading mars.mesh.
17:18:35: Texture: mars.png: Loading 1 faces(PF_R8G8B8,1024x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x512x1.
17:18:35: Mesh: Loading jupiter.mesh.
17:18:35: Texture: jupiter.png: Loading 1 faces(PF_R8G8B8,1024x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x512x1.
17:18:35: Mesh: Loading saturn.mesh.
17:18:36: Texture: saturn.png: Loading 1 faces(PF_R8G8B8,1024x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x512x1.
17:18:36: Mesh: Loading uranus.mesh.
17:18:36: Texture: uranus.png: Loading 1 faces(PF_R8G8B8,1024x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x512x1.
17:18:36: Mesh: Loading neptune.mesh.
17:18:36: Texture: neptune.png: Loading 1 faces(PF_R8G8B8,1024x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x512x1.
17:18:36: Mesh: Loading airplane.mesh.
17:18:36: Texture: shinyball_ref.jpg: Loading 1 faces(PF_R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
17:18:36: Texture: camo.bmp: Loading 1 faces(PF_R8G8B8,500x400x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,500x400x1.
17:18:36: Texture: rockwall.tga: Loading 1 faces(PF_R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
17:18:36: Texture: clouds.jpg: Loading 1 faces(PF_R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
17:18:37: Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
17:18:37: Texture: testSkin.png: Loading 1 faces(PF_A8R8G8B8,257x227x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,257x227x1.
17:18:51: Font BlueHighwayusing texture size 512x512
17:18:51: Info: Freetype returned null for character 127 in font BlueHighway
17:18:51: Info: Freetype returned null for character 128 in font BlueHighway
17:18:51: Info: Freetype returned null for character 129 in font BlueHighway
17:18:51: Info: Freetype returned null for character 130 in font BlueHighway
17:18:51: Info: Freetype returned null for character 131 in font BlueHighway
17:18:51: Info: Freetype returned null for character 132 in font BlueHighway
17:18:51: Info: Freetype returned null for character 133 in font BlueHighway
17:18:51: Info: Freetype returned null for character 134 in font BlueHighway
17:18:51: Info: Freetype returned null for character 135 in font BlueHighway
17:18:52: Info: Freetype returned null for character 136 in font BlueHighway
17:18:52: Info: Freetype returned null for character 137 in font BlueHighway
17:18:52: Info: Freetype returned null for character 138 in font BlueHighway
17:18:52: Info: Freetype returned null for character 139 in font BlueHighway
17:18:52: Info: Freetype returned null for character 140 in font BlueHighway
17:18:52: Info: Freetype returned null for character 141 in font BlueHighway
17:18:52: Info: Freetype returned null for character 142 in font BlueHighway
17:18:52: Info: Freetype returned null for character 143 in font BlueHighway
17:18:52: Info: Freetype returned null for character 144 in font BlueHighway
17:18:52: Info: Freetype returned null for character 145 in font BlueHighway
17:18:52: Info: Freetype returned null for character 146 in font BlueHighway
17:18:52: Info: Freetype returned null for character 147 in font BlueHighway
17:18:52: Info: Freetype returned null for character 148 in font BlueHighway
17:18:52: Info: Freetype returned null for character 149 in font BlueHighway
17:18:52: Info: Freetype returned null for character 150 in font BlueHighway
17:18:52: Info: Freetype returned null for character 151 in font BlueHighway
17:18:52: Info: Freetype returned null for character 152 in font BlueHighway
17:18:52: Info: Freetype returned null for character 153 in font BlueHighway
17:18:52: Info: Freetype returned null for character 154 in font BlueHighway
17:18:52: Info: Freetype returned null for character 155 in font BlueHighway
17:18:52: Info: Freetype returned null for character 156 in font BlueHighway
17:18:52: Info: Freetype returned null for character 157 in font BlueHighway
17:18:52: Info: Freetype returned null for character 158 in font BlueHighway
17:18:52: Info: Freetype returned null for character 159 in font BlueHighway
17:18:52: Info: Freetype returned null for character 160 in font BlueHighway
17:18:52: Texture: BlueHighwayTexture: Loading 1 faces(PF_BYTE_LA,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_BYTE_LA,512x512x1.
17:18:54: DefaultWorkQueue('Root') shutting down on thread main.
I dont know what is wrong with code...before I throw ShutDownException I use system.Dispose() //(system = new MiyagiSystem("Mogre");)
wolen
24-09-2012 16:53:49
And one more thing. The Exception is thrown only in non Debug mode (in VS 2010 when I use ctrl+F5 is thrown but just F5 isnt)
RcALTIN
24-09-2012 17:29:32
Maybe there is a problem in your project's build settings, like platform target difference (x86 / x64) etc. but i don't known really, you can check it out. Also i can upload my dlls, if you want to try with them.(NET4 version)
wolen
24-09-2012 23:08:53
Ok I can try it. And I upload my project and anybody can check it...maybe it is some simple mistake but I cannot see it. (I have x86 platform target).
wolen
24-09-2012 23:10:12
And one more thing about it when I comment miyage codes so everything works fine.
wolen
24-09-2012 23:28:36
RcALTIN
25-09-2012 00:42:57
My Release folder, except exes only, also there are my cfgs and irrelevant dlls which are using by mogrefreesl sound lib...
RcALTIN
25-09-2012 00:55:31
Man, i tried your project, it is working well already. I have never got any exception/error by direct clicking exe, f5, ctrl+f5, f6 ...
![Very Happy :D]({SMILIES_PATH}/icon_biggrin.gif)
I dont known how it is possible, maybe it related with your hardware?
smiley80
25-09-2012 07:49:38
I get an exception on shutdown, which is caused by not shutting down Mogre properly.
Quickfix:
In 'BaseApplication.Go' add:
mRoot.Dispose();
after:
mRoot.StartRendering();
wolen
25-09-2012 10:43:38
Nice and easy solution for my troubles...thank you =) One more stupid question =) when you see my code I am using overlays. But when I use it first time no text shows. In console I can see initialization of font. Can I call initialization before? Without showing overlay? =)
One more time thanks for repairing my AccessV....Exception =)
smiley80
25-09-2012 11:19:30
I think that's a bug in Ogre. You have to load the font yourself:
FontManager.Singleton.Load("BlueHighway", ResourceGroupManager.DEFAULT_RESOURCE_GROUP_NAME);
wolen
25-09-2012 11:37:29
Nice, now I have no more questions, thanks a lot.
wolen
25-09-2012 12:21:32
Maybe one little question: Can I use Miyage as game control (real-time strategy)? It means has game screen with some object and myiage panel with some buttons. In fact my question is if I can have one cursor to control miyage and mogre.