crankyslap
16-10-2012 21:37:23
I can't help but notice how dead these forums are. When I saw there was a C# wrapper for Ogre 3D I was really happy/motivated because I absolutely despise c++, I'm 10x more productive with c#. With c++ I always feel like I'm fighting the language rather than developing stuff. But now with Mogre it's not much different. So now I finally got set up with Mogre 1.7.3 + Miyagi and OgreNewt + it's Heightcollision patch, which has taken like 3 days, and now I'm stuck with Miyagi not having Miyagi.Common.Resources.TrueTypeFont anymore in 3.0, and I can't for the life of me figure out how to load fonts.
So I go over to it's sourceforge project page, to find that it's forum is no more. The creator, user "smiley" doesn't even seem to exist on sourceforge anymore... so now I don't know where to turn. Have people abandoned the Mogre project because it's idling at ~1.7.4 without any active maintainers or what's going on here? Also, sorry if I came across as a spoiled child, I am very thankful for everyone's hard work but I can't help but feel burned out after my experience with Mogre.
So again; what's goin on? And more importantly, can Miyagi still work with fonts? If so, how? And maybe even morerer important; what can I do to help get Mogre back on track? If that's even a possibility.. I have no idea what state it is in. What will it take to update it to newer versions of Ogre 3D? I thought the whole idea if this wrapper-instead-of-porting concept was that it was easy to keep up-to-date, but I have yet to find any explenations on how I can contribute.
I see these things like "Codegen", "AutoWrap", "cpp2java", "Doxxygen" (or something). What do these things do? How do I utilize them to upgrade Mogre to never versions of Ogre? Does Autowrap make it easier to wrap new functionality in Ogre by automating the conversion from the c++ type to the c# type or is that was cpp2java does? Or does nothing do that at all and will everything have to be done manually with C++/CLI ?
Again, sorry if I cam across as spoiled/imaptient, that is not my intention.. I'm just kinda lost in the unstructuredness that is Mogre, and also sad to see such an awesome project has such little interest. Thanks for reading.. and please don't hate me for critisizing all your hard work
So I go over to it's sourceforge project page, to find that it's forum is no more. The creator, user "smiley" doesn't even seem to exist on sourceforge anymore... so now I don't know where to turn. Have people abandoned the Mogre project because it's idling at ~1.7.4 without any active maintainers or what's going on here? Also, sorry if I came across as a spoiled child, I am very thankful for everyone's hard work but I can't help but feel burned out after my experience with Mogre.
So again; what's goin on? And more importantly, can Miyagi still work with fonts? If so, how? And maybe even morerer important; what can I do to help get Mogre back on track? If that's even a possibility.. I have no idea what state it is in. What will it take to update it to newer versions of Ogre 3D? I thought the whole idea if this wrapper-instead-of-porting concept was that it was easy to keep up-to-date, but I have yet to find any explenations on how I can contribute.
I see these things like "Codegen", "AutoWrap", "cpp2java", "Doxxygen" (or something). What do these things do? How do I utilize them to upgrade Mogre to never versions of Ogre? Does Autowrap make it easier to wrap new functionality in Ogre by automating the conversion from the c++ type to the c# type or is that was cpp2java does? Or does nothing do that at all and will everything have to be done manually with C++/CLI ?
Again, sorry if I cam across as spoiled/imaptient, that is not my intention.. I'm just kinda lost in the unstructuredness that is Mogre, and also sad to see such an awesome project has such little interest. Thanks for reading.. and please don't hate me for critisizing all your hard work