So I go over to it's sourceforge project page, to find that it's forum is no more. The creator, user "smiley" doesn't even seem to exist on sourceforge anymore... so now I don't know where to turn. Have people abandoned the Mogre project because it's idling at ~1.7.4 without any active maintainers or what's going on here? Also, sorry if I came across as a spoiled child, I am very thankful for everyone's hard work but I can't help but feel burned out after my experience with Mogre.
So again; what's goin on? And more importantly, can Miyagi still work with fonts? If so, how? And maybe even morerer important; what can I do to help get Mogre back on track? If that's even a possibility.. I have no idea what state it is in. What will it take to update it to newer versions of Ogre 3D? I thought the whole idea if this wrapper-instead-of-porting concept was that it was easy to keep up-to-date, but I have yet to find any explenations on how I can contribute.
I see these things like "Codegen", "AutoWrap", "cpp2java", "Doxxygen" (or something). What do these things do? How do I utilize them to upgrade Mogre to never versions of Ogre? Does Autowrap make it easier to wrap new functionality in Ogre by automating the conversion from the c++ type to the c# type or is that was cpp2java does? Or does nothing do that at all and will everything have to be done manually with C++/CLI ?
Again, sorry if I cam across as spoiled/imaptient, that is not my intention.. I'm just kinda lost in the unstructuredness that is Mogre, and also sad to see such an awesome project has such little interest. Thanks for reading.. and please don't hate me for critisizing all your hard work