release mode probleme

jeti191

07-07-2014 19:44:25

hi,

few hour ago i try to build my test project in release mode and it freeze at plugins instalation
'TutoMogre.exe' (Managé (v4.0.30319)) : 'C:\Windows\Microsoft.Net\assembly\GAC_32\mscorlib\v4.0_4.0.0.0__b77a5c561934e089\mscorlib.dll' chargé, chargement des symboles ignoré. Le module est optimisé et l'option du débogueur 'Uniquement mon code' est activée.
'TutoMogre.exe' (Managé (v4.0.30319)) : 'C:\Users\Étienne\Desktop\programation\c#\Mogre tuto\Quickstart2010\bin\Release\TutoMogre.exe' chargé, symboles chargés.
'TutoMogre.exe' (Managé (v4.0.30319)) : 'C:\Users\Étienne\Desktop\programation\c#\Mogre tuto\Quickstart2010\bin\Release\Mogre.dll' chargé
Creating resource group General
Creating resource group Internal
Creating resource group Autodetect
SceneManagerFactory for type 'DefaultSceneManager' registered.
Registering ResourceManager for type Material
Registering ResourceManager for type Mesh
Registering ResourceManager for type Skeleton
MovableObjectFactory for type 'ParticleSystem' registered.
OverlayElementFactory for type Panel registered.
OverlayElementFactory for type BorderPanel registered.
OverlayElementFactory for type TextArea registered.
Registering ResourceManager for type Font
ArchiveFactory for archive type FileSystem registered.
ArchiveFactory for archive type Zip registered.
DDS codec registering
FreeImage version: 3.13.1
This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz
PVRTC codec registering
Registering ResourceManager for type HighLevelGpuProgram
Registering ResourceManager for type Compositor
MovableObjectFactory for type 'Entity' registered.
MovableObjectFactory for type 'Light' registered.
MovableObjectFactory for type 'BillboardSet' registered.
MovableObjectFactory for type 'ManualObject' registered.
MovableObjectFactory for type 'BillboardChain' registered.
MovableObjectFactory for type 'RibbonTrail' registered.
Loading library .\RenderSystem_Direct3D9
Installing plugin:
‹ø…ÿ„ê[ƒÉÿ3Àò®÷сùÿÿ4qf‰p¶rf‹4qf‰p¶rf‹4qf‰pëÀ¶rf‹4qf‰p¶rf‹4qf‰p ë´¶r
f‹4qf‰p¶r f‹4qf‰p¶rf‹4qf‰pëÀ¶r f‹4qf‰pë̐æw±æwPÿpæw3À««éÒúÿÿ‹ÿU‹ìÿud¡


do anyone know what are these line
Loading library .\RenderSystem_Direct3D9
Installing plugin:
‹ø…ÿ„ê[ƒÉÿ3Àò®÷сùÿÿ4qf‰p¶rf‹4qf‰p¶rf‹4qf‰pëÀ¶rf‹4qf‰p¶rf‹4qf‰p ë´¶r
f‹4qf‰p¶r f‹4qf‰p¶rf‹4qf‰pëÀ¶r f‹4qf‰pë̐æw±æwPÿpæw3À««éÒúÿÿ‹ÿU‹ìÿud¡


thank for our response :D

jeti191

15-07-2014 22:59:49

anyone have reply

Beauty

15-08-2014 12:14:16

Try to use Ogre/Mogre binary files, which are compiled against the release mode.
(Use the release mode by default if you have no specific reasons for the debug binaries.)
Either use precompiled binaries or create your own ones by the tool MogreBuilder (very easy).

Do you have warnings or exceptions in your ogre.log file?

Loading library .\RenderSystem_Direct3D9
Ogre/Mogre can be use OpenGL or DirectX. Currently you have the DirectX setting.
In this case Ogre/Mogre needs to load a specific library, which is stored in file RenderSystem_Direct3D9.dll.
This file you need in the binary directory of your project. Also don't forget other files like OgreMain.dll, etc.
For test cases you can add all files from a Mogre binary bundle to your binary output directory.

Don't forget to run the DirectX updater (if you never did it before).