Cosmas47
24-01-2016 22:22:27
First of all I'm going to be using this in a simulation environment where I need to deploy to CentOS (Fedora core) so I'm wondering if I'll still be able to leverage OpenGL and the linux capabilities, or does MOGRE only use DirectX ?
I've tried out the 1.7.1_rc2 release on Win10 x 64. and none of the sample applications work, everything crashes. Not sure why. Do I need to install Mogre on top of Ogre3D? Or does it stand by itself? I thought not since it was a port. There are a ton of guides but none of them seem to be up to date and mostly just link back to each other. I also tried to rebuild them and VS2010 gives warnings about mismatching CPU targets. I'm looking at Mogrebuilder now..
I don't see a whole lot of posts past 2014 so I'm a little concerned about a future proof path for my project.
I've tried out the 1.7.1_rc2 release on Win10 x 64. and none of the sample applications work, everything crashes. Not sure why. Do I need to install Mogre on top of Ogre3D? Or does it stand by itself? I thought not since it was a port. There are a ton of guides but none of them seem to be up to date and mostly just link back to each other. I also tried to rebuild them and VS2010 gives warnings about mismatching CPU targets. I'm looking at Mogrebuilder now..
I don't see a whole lot of posts past 2014 so I'm a little concerned about a future proof path for my project.