boyamer
06-05-2016 07:31:53
Hi guys,
Long time no see, I'm working on upgrade Mogre to Ogre3D 2.0 and later to Ogre 2.1.
I'm using hand written binding as current Mogre is big mess, so I need your feedback about what is missing and what you need.
The current approach has:
- Premake5 autogeneration build system.
- Separated from Ogre3D and can with ease update.
- Binding stuff similar to BulletSharp or PhysX .NET.
- Full Portable Class Library math library written in C#.
- One .bat click will generate Visual Studio 2010, 2012, 2013 or 2015 projects.
- Can easily update to newest Ogre3D versions.
- Where possible, will try to reflect current Mogre API.
- High Performance and there is a object cache that won't create multiple .NET object as Mogre currently does.
- Can distribute .nuget packages.
Code is hosted here:
https://github.com/amerkoleci/mogre
Spread your voice
Amer
Long time no see, I'm working on upgrade Mogre to Ogre3D 2.0 and later to Ogre 2.1.
I'm using hand written binding as current Mogre is big mess, so I need your feedback about what is missing and what you need.
The current approach has:
- Premake5 autogeneration build system.
- Separated from Ogre3D and can with ease update.
- Binding stuff similar to BulletSharp or PhysX .NET.
- Full Portable Class Library math library written in C#.
- One .bat click will generate Visual Studio 2010, 2012, 2013 or 2015 projects.
- Can easily update to newest Ogre3D versions.
- Where possible, will try to reflect current Mogre API.
- High Performance and there is a object cache that won't create multiple .NET object as Mogre currently does.
- Can distribute .nuget packages.
Code is hosted here:
https://github.com/amerkoleci/mogre
Spread your voice
Amer