CK_MACK
18-12-2006 18:35:36
In Ogre we have:
light->setAttenuation( 1000.0f , .5f , .5f , 2.5f );
(I looked up Attenuation but it does not have a set)
How does this work for Mogre?
Thanks,
Marc
light->setAttenuation( 1000.0f , .5f , .5f , 2.5f );
(I looked up Attenuation but it does not have a set)
How does this work for Mogre?
Thanks,
Marc