BumpMapping with Shadows


19-08-2016 19:22:24

Hi, I'm starting with shaders and I've had problems to create a BumpMapping material that receive shadows.

I tested the shaders with GLSL and works, from Ogre 1.7.4, but with the same code (with a bit adaptation), the HLSL don't have the same behavior.

Anyone got this? I just got the offsetmapping with integrated shadows, but is not the effect that I want.