Using Collada Plugin (or any other plugin with classes)

Kodachi_Garou

21-12-2006 15:50:33

I'm currently trying to use the Collada Plugin from Ogre with Mogre, and I'm trying to go through the steps of recompiling the plugin code with the Mogre headers.

Does recompiling mean I will have access to Collada classes like ColladaSceneNode or ColladaSceneManager or do I have to write wrapping code myself to use them? If so, how should I go about writing this code in order to conform to Mogre standards and methodologies?

Thanks for the attention,

Bekas

23-12-2006 23:48:52

Does recompiling mean I will have access to Collada classes like ColladaSceneNode or ColladaSceneManager or do I have to write wrapping code myself to use them?
Do you have to use additional methods of the ColladaSceneManager or all the additional functionality is accessible by the SceneManager.Get/SetOptions methods (like PLSM) ?