marc_antoine
05-01-2007 18:26:50
Hi forum i have a couple of questions..
vertex animations are supported by the oFusion Exporter ?
since i have a scene where a plane is vertex animated (is editble mesh and then each vertex is translated to modify its appearence along time)
i have seen some posts saying it is not supported and instead animate using bones, biped or morph.
i have done tests with a box try to deforming it using bones but i have not been succesfull in that, and if i try to animate each vertex of the box the box in the oFusion viewport remains static while in any max viewport the animation runs normally..
sooo anybody can show me the light here..
vertex animations are supported by the oFusion Exporter ?
since i have a scene where a plane is vertex animated (is editble mesh and then each vertex is translated to modify its appearence along time)
i have seen some posts saying it is not supported and instead animate using bones, biped or morph.
i have done tests with a box try to deforming it using bones but i have not been succesfull in that, and if i try to animate each vertex of the box the box in the oFusion viewport remains static while in any max viewport the animation runs normally..
sooo anybody can show me the light here..
