Can I detect collisions with MOGRE? and if yes, where can I find tutorials about it?
Mogre and Ogre are a graphics engine, you have to use a external library.
Mogre comes with a newton example (MogreNewt), maybe it will useful to you. Newton is a physics library.
Maybe in this forum there is information about others libraries.
MogreNewt comes with some simple examples, it will be a good idea if you start with that.
Does anyone have any MOGRE based tutorials to look at?
I know everyone likes to point to the "samples" but samples are not tutorials, and don't really explain the logic.
C++ samples are a bit confusing.
I think the Mogre tutorials are really poor, after the project i'm working on i would like to contribute a load of tutorials/samples. I'm still learning and trying to absorb everything, and i just can't find what i'm looking for and spending ages trying to figure out the C++ stuff and converting it.
Sorry having a rant, but I would have thought that Mogre and MogreNewt tutorials are something that most people want, especially collision detection!! Everything is all over the place, we need a central place to find what we need... sorry rant over...