HRTom
16-02-2007 15:46:34
Hello,
I wrone something like that
vertex_program ProfileCutsLineProgram hlsl
{
source profileCutsLine.txt
entry_point main
target vs_1_4
}
and than tried to use it via vertex_program_ref - but the only effect is happen the geometry become white ( like lighing off )... no errors is reported, I can write even:
vertex_program ProfileCutsLineProgram hlsl
{
source blablalbla
entry_point main
target vs_1_4
}
with no "blablabla" file - and the same effect - no errors - no results.
So, if there is any hlsl shader support?:)
I wrone something like that
vertex_program ProfileCutsLineProgram hlsl
{
source profileCutsLine.txt
entry_point main
target vs_1_4
}
and than tried to use it via vertex_program_ref - but the only effect is happen the geometry become white ( like lighing off )... no errors is reported, I can write even:
vertex_program ProfileCutsLineProgram hlsl
{
source blablalbla
entry_point main
target vs_1_4
}
with no "blablabla" file - and the same effect - no errors - no results.
So, if there is any hlsl shader support?:)