Eldritch
19-03-2007 18:54:55
Is it possible somehow to get the current rotation around the Y axis of a SceneNode? I have a 3rd person camera set up that is only missing this small portion of code. I have the following:
Note: m_refChaseTarget is a SceneNode reference.
But that does not seem to be correct.
Matrix3 rotMat = m_refChaseTarget.Orientation.ToRotationMatrix();
Vector3 nodeRot = new Vector3(mat3Rot.m00, mat3Rot.m10, mat3Rot.m20);
Note: m_refChaseTarget is a SceneNode reference.
But that does not seem to be correct.