OGRE EXCEPTION(3:RenderingAPIException)

Mars

29-04-2007 10:03:37

I am working with a simple app, and Mogre works pretty fine before this day. But today I decided to restruct my main form, and after it Mogre refused to run then. Exception code is just as Subject, Details: Error Presenting surfaces in D3D9RenderWindow::swapBuffers at ..\src\OgreD3D9RenderWindow.cpp (line 654).
I will attach log below, is there anyone knows about it?

16:48:31: Creating resource group General
16:48:31: Creating resource group Internal
16:48:31: Creating resource group Autodetect
16:48:31: SceneManagerFactory for type 'DefaultSceneManager' registered.
16:48:31: Registering ResourceManager for type Material
16:48:31: Registering ResourceManager for type Mesh
16:48:31: Registering ResourceManager for type Skeleton
16:48:31: MovableObjectFactory for type 'ParticleSystem' registered.
16:48:31: OverlayElementFactory for type Panel registered.
16:48:31: OverlayElementFactory for type BorderPanel registered.
16:48:31: OverlayElementFactory for type TextArea registered.
16:48:31: Registering ResourceManager for type Font
16:48:31: ArchiveFactory for archive type FileSystem registered.
16:48:31: ArchiveFactory for archive type Zip registered.
16:48:31: FreeImage version: 3.9.2
16:48:31: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
16:48:31: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi
16:48:31: DDS codec registering
16:48:31: Registering ResourceManager for type HighLevelGpuProgram
16:48:31: Registering ResourceManager for type Compositor
16:48:31: MovableObjectFactory for type 'Entity' registered.
16:48:31: MovableObjectFactory for type 'Light' registered.
16:48:31: MovableObjectFactory for type 'BillboardSet' registered.
16:48:31: MovableObjectFactory for type 'ManualObject' registered.
16:48:31: MovableObjectFactory for type 'BillboardChain' registered.
16:48:31: MovableObjectFactory for type 'RibbonTrail' registered.
16:48:31: OGRE EXCEPTION(6:FileNotFoundException): 'plugins.cfg' file not found! in ConfigFile::load at ..\src\OgreConfigFile.cpp (line 84)
16:48:31: plugins.cfg not found, automatic plugin loading disabled.
16:48:31: *-*-* OGRE Initialising
16:48:31: *-*-* Version 1.4.0 (Eihort)
16:48:31: Loading library E:\My Documents\Visual Studio 2005\Projects\VIRES\OVStudio\bin\Debug\RenderSystem_Direct3D9.dll
16:48:31: Installing plugin: D3D9 RenderSystem
16:48:31: D3D9 : Direct3D9 Rendering Subsystem created.
16:48:31: D3D9: Driver Detection Starts
16:48:31: D3D9: Driver Detection Ends
16:48:31: Plugin successfully installed
16:48:31: Loading library E:\My Documents\Visual Studio 2005\Projects\VIRES\OVStudio\bin\Debug\Plugin_OctreeSceneManager.dll
16:48:31: Installing plugin: Octree & Terrain Scene Manager
16:48:31: Plugin successfully installed
16:48:31: Loading library E:\My Documents\Visual Studio 2005\Projects\VIRES\OVStudio\bin\Debug\Plugin_ParticleFX.dll
16:48:31: Installing plugin: ParticleFX
16:48:31: Particle Emitter Type 'Point' registered
16:48:31: Particle Emitter Type 'Box' registered
16:48:31: Particle Emitter Type 'Ellipsoid' registered
16:48:31: Particle Emitter Type 'Cylinder' registered
16:48:31: Particle Emitter Type 'Ring' registered
16:48:31: Particle Emitter Type 'HollowEllipsoid' registered
16:48:31: Particle Affector Type 'LinearForce' registered
16:48:31: Particle Affector Type 'ColourFader' registered
16:48:31: Particle Affector Type 'ColourFader2' registered
16:48:31: Particle Affector Type 'ColourImage' registered
16:48:31: Particle Affector Type 'ColourInterpolator' registered
16:48:31: Particle Affector Type 'Scaler' registered
16:48:31: Particle Affector Type 'Rotator' registered
16:48:31: Particle Affector Type 'DirectionRandomiser' registered
16:48:31: Particle Affector Type 'DeflectorPlane' registered
16:48:31: Plugin successfully installed
16:48:32: D3D9 : RenderSystem Option: Rendering Device = NVIDIA GeForce 7300 GT
16:48:32: D3D9 : RenderSystem Option: VSync = No
16:48:32: D3D9 : RenderSystem Option: Floating-point mode = Fastest
16:48:32: D3D9 : RenderSystem Option: Anti aliasing = None
16:48:32: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
16:48:32: D3D9 : RenderSystem Option: Full Screen = No
16:48:32: D3D9 : RenderSystem Option: Video Mode = 800 x 600 @ 32-bit colour
16:48:32: CPU Identifier & Features
16:48:32: -------------------------
16:48:32: * CPU ID: AuthenticAMD: AMD Sempron(tm) Processor 3000+
16:48:32: * SSE: yes
16:48:32: * SSE2: yes
16:48:32: * SSE3: yes
16:48:32: * MMX: yes
16:48:32: * MMXEXT: yes
16:48:32: * 3DNOW: yes
16:48:32: * 3DNOWEXT: yes
16:48:32: * CMOV: yes
16:48:32: * TSC: yes
16:48:32: * FPU: yes
16:48:32: * PRO: yes
16:48:32: * HT: no
16:48:32: -------------------------
16:48:32: D3D9 : Subsystem Initialising
16:48:32: ***************************************
16:48:32: *** D3D9 : Subsystem Initialised OK ***
16:48:32: ***************************************
16:48:32: Creating resource group Internal_FileSystem
16:48:32: Added resource location 'E:\My Documents\Visual Studio 2005\Projects\VIRES\OVStudio\bin\Debug\Media' of type 'FileSystem' to resource group 'Internal_FileSystem'
16:48:32: Creating resource group Internal_ZippedFiles
16:48:32: D3D9RenderSystem::createRenderWindow "EntityViewer", 150x150 windowed miscParams: externalWindowHandle=593358
16:48:32: D3D9 : Created D3D9 Rendering Window 'EntityViewer' : 150x150, 32bpp
16:48:32: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem.
16:48:32: Registering ResourceManager for type Texture
16:48:32: Registering ResourceManager for type GpuProgram
16:48:32: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
16:48:32: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
16:48:32: D3D9: Vertex texture format supported - PF_FLOAT32_R
16:48:32: RenderSystem capabilities
16:48:32: -------------------------
16:48:32: * Hardware generation of mipmaps: yes
16:48:32: * Texture blending: yes
16:48:32: * Anisotropic texture filtering: yes
16:48:32: * Dot product texture operation: yes
16:48:32: * Cube mapping: yes
16:48:32: * Hardware stencil buffer: yes
16:48:32: - Stencil depth: 8
16:48:32: - Two sided stencil support: yes
16:48:32: - Wrap stencil values: yes
16:48:32: * Hardware vertex / index buffers: yes
16:48:32: * Vertex programs: yes
16:48:32: - Max vertex program version: vs_3_0
16:48:32: * Fragment programs: yes
16:48:32: - Max fragment program version: ps_3_0
16:48:32: * Texture Compression: yes
16:48:32: - DXT: yes
16:48:32: - VTC: no
16:48:32: * Scissor Rectangle: yes
16:48:32: * Hardware Occlusion Query: yes
16:48:32: * User clip planes: yes
16:48:32: * VET_UBYTE4 vertex element type: yes
16:48:32: * Infinite far plane projection: yes
16:48:32: * Hardware render-to-texture: yes
16:48:32: * Floating point textures: yes
16:48:32: * Non-power-of-two textures: yes
16:48:32: * Volume textures: yes
16:48:32: * Multiple Render Targets: 4
16:48:32: * Point Sprites: yes
16:48:32: * Extended point parameters: yes
16:48:32: * Max Point Size: 8192
16:48:32: * Vertex texture fetch: yes
16:48:32: - Max vertex textures: 4
16:48:32: - Vertex textures shared: no
16:48:32: ResourceBackgroundQueue - threading disabled
16:48:32: Particle Renderer Type 'billboard' registered
16:48:32: SceneManagerFactory for type 'OctreeSceneManager' registered.
16:48:32: SceneManagerFactory for type 'TerrainSceneManager' registered.
16:48:32: Creating viewport on target 'EntityViewer', rendering from camera 'Internal_EntityViewer', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0
16:48:32: Viewport for camera 'Internal_EntityViewer', actual dimensions L: 0 T: 0 W: 150 H: 150
16:48:32: !!! Direct3D Device Lost!
16:48:32: Viewport for camera 'Internal_EntityViewer', actual dimensions L: 0 T: 0 W: 224 H: 114
16:48:32: !!! Direct3D Device Lost!
16:48:32: Viewport for camera 'Internal_EntityViewer', actual dimensions L: 0 T: 0 W: 228 H: 114
16:48:32: Parsing scripts for resource group Autodetect
16:48:32: Finished parsing scripts for resource group Autodetect
16:48:32: Parsing scripts for resource group General
16:48:32: Finished parsing scripts for resource group General
16:48:32: Parsing scripts for resource group Internal
16:48:32: Finished parsing scripts for resource group Internal
16:48:32: Parsing scripts for resource group Internal_FileSystem
16:48:32: Finished parsing scripts for resource group Internal_FileSystem
16:48:32: Parsing scripts for resource group Internal_ZippedFiles
16:48:32: Finished parsing scripts for resource group Internal_ZippedFiles
16:48:33: D3D9RenderSystem::createRenderWindow "AutoRenderWnd_0", 300x300 windowed miscParams: externalWindowHandle=331258
16:48:33: D3D9 : Created D3D9 Rendering Window 'AutoRenderWnd_0' : 292x273, 32bpp
16:48:33: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem.
16:48:33: Creating viewport on target 'AutoRenderWnd_0', rendering from camera 'Internal_AutoRenderWnd_0', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0
16:48:33: Viewport for camera 'Internal_AutoRenderWnd_0', actual dimensions L: 0 T: 0 W: 292 H: 273
16:48:33: Viewport for camera 'Internal_AutoRenderWnd_0', actual dimensions L: 0 T: 0 W: 300 H: 300
16:48:33: Viewport for camera 'Internal_AutoRenderWnd_0', actual dimensions L: 0 T: 0 W: 292 H: 273
16:48:33: D3D9RenderWindow: failed to reset device to new dimensions << 0 x 0. Trying to recover.
16:48:33: Viewport for camera 'Internal_AutoRenderWnd_0', actual dimensions L: 0 T: 0 W: 292 H: 273
16:48:33: D3D9RenderWindow: failed to reset device to new dimensions << 0 x 1. Trying to recover.
16:48:33: Viewport for camera 'Internal_AutoRenderWnd_0', actual dimensions L: 0 T: 0 W: 292 H: 273
16:48:33: D3D9RenderWindow: failed to reset device to new dimensions << 0 x 1. Trying to recover.
16:48:33: Viewport for camera 'Internal_AutoRenderWnd_0', actual dimensions L: 0 T: 0 W: 292 H: 273
16:48:33: D3D9RenderWindow: failed to reset device to new dimensions << 0 x 64608416. Trying to recover.
16:48:33: Viewport for camera 'Internal_AutoRenderWnd_0', actual dimensions L: 0 T: 0 W: 292 H: 273
16:48:33: D3D9RenderWindow: failed to reset device to new dimensions << 0 x 1. Trying to recover.
16:48:33: Viewport for camera 'Internal_AutoRenderWnd_0', actual dimensions L: 0 T: 0 W: 292 H: 273
16:48:33: D3D9RenderWindow: failed to reset device to new dimensions << 0 x 64608176. Trying to recover.
16:48:33: Viewport for camera 'Internal_AutoRenderWnd_0', actual dimensions L: 0 T: 0 W: 292 H: 273
16:48:33: D3D9RenderWindow: failed to reset device to new dimensions << 0 x 0. Trying to recover.
16:48:33: Viewport for camera 'Internal_AutoRenderWnd_0', actual dimensions L: 0 T: 0 W: 292 H: 273
16:48:33: HardwareBufferManager: No unused temporary vertex buffers found.
16:48:33: D3D9TextureManager released:
16:48:33: 0 unmanaged textures
16:48:33: D3D9HardwareBufferManager released:
16:48:33: 0 unmanaged vertex buffers
16:48:33: 0 unmanaged index buffers
16:48:33: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem.
16:48:33: D3D9TextureManager recreated:
16:48:33: 0 unmanaged textures
16:48:33: D3D9HardwareBufferManager recreated:
16:48:33: 0 unmanaged vertex buffers
16:48:33: 0 unmanaged index buffers
16:48:33: !!! Direct3D Device successfully restored.
16:48:33: OGRE EXCEPTION(3:RenderingAPIException): Error Presenting surfaces in D3D9RenderWindow::swapBuffers at ..\src\OgreD3D9RenderWindow.cpp (line 654)
16:48:35: *-*-* OGRE Shutdown
........