Creating a new SceneManager in C#


29-06-2007 06:04:13

Hey All,

I have been researching Terrain Generation techniques and what not, and would like to start tinkering with writing my own SceneManager..

My C++ skills are entirely insufficient, I have very little experience in that departement, but my C# is strong :p

So to get to the point, does anyone know if it is possible to create a new SceneManager using C#? I haven't tried yet, and it just occured to me that I am actually asking for a handout here instead of investigating it myself :/

But despite haste in posting, if anyone has any thoughts please share them!

Kind Regards



01-07-2007 18:43:17

I'm not an expert in the Ogre inner workings but it looks to me like you'd have to somehow bind your C# module to the Ogre engine (i.e by modifying the 'official' engine) which can be tricky/slow.
Besides terrain management is low level enough to be kept in C++.

You can of course have fun playing with it but I don't think a C# terrain for a native Ogre would be a practical solution.


02-07-2007 05:46:03

Thanks alot for the reply Pin,

I definatly agree with you, I am playing with the mechanics of it just for the heck of it. I definatly do not think that it is a good idea to try and create a scenemanager in this fashion, but at the very least it will be entertaining :p