what mogre doesnt support that native ogre does??

dodongoxp

17-09-2007 02:41:20

hi there.. im new here

im currently using neoaxis engine .. but i want to play abit with ogre directly..

i have some little C++ experience .. but im more of a .net guy

i find cool that mogre exists.. but always the net wrappers have horrible lack of features in comparison with his native counterpart

how complete is really mogre?

this is a very tricky situation.. because.

native has more addons but its C++..and mogre its alot easier but i think it doesnt have addons

easynes and lack of features or functionality but increased dificulty ..

i would need.. input,physics and audio support from mogre.. is that covered correctly or is it just half made...

because i cant decide if try mogre or just go straight to native ogre.. because im unsure of the mogre completeness

thanks in advance for any comment

Cheers! :D
David Montes de oca Segovia

Vectrex

17-09-2007 11:59:31

hi there.. im new here

im currently using neoaxis engine .. but i want to play abit with ogre directly..

i have some little C++ experience .. but im more of a .net guy

i find cool that mogre exists.. but always the net wrappers have horrible lack of features in comparison with his native counterpart

how complete is really mogre?

this is a very tricky situation.. because.

native has more addons but its C++..and mogre its alot easier but i think it doesnt have addons

easynes and lack of features or functionality but increased dificulty ..

i would need.. input,physics and audio support from mogre.. is that covered correctly or is it just half made...

because i cant decide if try mogre or just go straight to native ogre.. because im unsure of the mogre completeness

thanks in advance for any comment

Cheers! :D
David Montes de oca Segovia


I believe it's almost completely covered. Most of it is using a special wrapping software so it's usually up to date quite quickly.
You are right about addons, but perhaps you could try the wrapper program (never looked at it myself).
Physics is newton (included), and sound I think FreeSL is converted. OIS is also converted.