charcoal
16-11-2007 14:22:53
These are two games I developed with Mogre for my Major project for a Games Development course, at Victoria University.
I developed the two games concurrently, with a total development time of approximately 2 and a half months.
You might notice that the game (more so Graffiti Falls) is different every time the application is launched. This is because each of the separate buildings are added during the level load.
There is a collection of 16 different buildings (4 meshes, 4 variations on UV Map, to the same texture). In the map there is a simple box that give the position, size and orientation of the resulting building.
When the level is loaded a random building is loaded, positioned, scaled and orientated according to the original box. Also in Rapid Runner, a random colour is assigned to a texture unit in the building's material, this is also how the buildings are coloured in Graffiti Falls.
All the coding and art I did myself, which I am also releasing for free, to use however you want, but I'd like it if you sent me an email.
Here's the wiki page.
The games:
Graffiti Falls
Rapid Runner
And you'll need:
VCRedist
D3DX9 October 06
Some Screenshots:
![](http://www.charcoalstyles.com/RFImages/GFTitle.jpg)
![](http://www.charcoalstyles.com/RFImages/GFInGame1.jpg)
![](http://www.charcoalstyles.com/RFImages/GFInGame2.jpg)
![](http://www.charcoalstyles.com/RFImages/RRTitle.jpg)
![](http://www.charcoalstyles.com/RFImages/RRInGame1.jpg)
![](http://www.charcoalstyles.com/RFImages/RRInGame2.jpg)
The source:
Graffiti Falls
Rapid Runner
Art Assets
I developed the two games concurrently, with a total development time of approximately 2 and a half months.
You might notice that the game (more so Graffiti Falls) is different every time the application is launched. This is because each of the separate buildings are added during the level load.
There is a collection of 16 different buildings (4 meshes, 4 variations on UV Map, to the same texture). In the map there is a simple box that give the position, size and orientation of the resulting building.
When the level is loaded a random building is loaded, positioned, scaled and orientated according to the original box. Also in Rapid Runner, a random colour is assigned to a texture unit in the building's material, this is also how the buildings are coloured in Graffiti Falls.
All the coding and art I did myself, which I am also releasing for free, to use however you want, but I'd like it if you sent me an email.
Here's the wiki page.
The games:
Graffiti Falls
Rapid Runner
And you'll need:
VCRedist
D3DX9 October 06
Some Screenshots:
The source:
Graffiti Falls
Rapid Runner
Art Assets