Beauty
15-01-2008 13:40:59
Hi,
I use the terrain scene manager and want to use the terrain (generated by hightmaps) by collision detection.
By reading forum and wiki I found add-ons for this:
* OPCODE (a wrapper for optimized collision detection)
* OgreODE (a physics engine; can interact with Terrain Scene Manager)
* OgreNewt / MogreNewt (a physics engine)
* ... maybe other physics library
Related to Mogre I just found information to MogreNewt.
It's easy to use for mesh objects, but unfortunately with terrain hightmaps it seems not to be so easy.
I read about the way to build up a mesh my trimesh.
What is a trimesh? A mesh build up of triangles or a dynamicly changing mesh or treeCollision object??
In my special case I just need detect if an object is collided with an other (including terrain) without physical reaction.
Did somebody write a C# code to generate a collision object from a hightmap terrain data (for using by MogreNewt) or an other sulotion?
Greetings from Germany
Beauty
I use the terrain scene manager and want to use the terrain (generated by hightmaps) by collision detection.
By reading forum and wiki I found add-ons for this:
* OPCODE (a wrapper for optimized collision detection)
* OgreODE (a physics engine; can interact with Terrain Scene Manager)
* OgreNewt / MogreNewt (a physics engine)
* ... maybe other physics library
Related to Mogre I just found information to MogreNewt.
It's easy to use for mesh objects, but unfortunately with terrain hightmaps it seems not to be so easy.
I read about the way to build up a mesh my trimesh.
What is a trimesh? A mesh build up of triangles or a dynamicly changing mesh or treeCollision object??
In my special case I just need detect if an object is collided with an other (including terrain) without physical reaction.
Did somebody write a C# code to generate a collision object from a hightmap terrain data (for using by MogreNewt) or an other sulotion?
Greetings from Germany
Beauty