Skeletal animation with MogreNewt


15-06-2008 19:28:08


I was trying to make a skeletal animation with MogreNewt. I have a hand and I'm trying to move its fingers according to inputs.

Todo this I created the entity and scene-node of the hand and attached them. After I have taken control of bones to be controlled. Then I created a tree collision and body then attached them to scene-node.

My problem here is when I move the manually controlled bones it only controls the entity, the body doesnt follow the shape of entity.

Does anyone have an experience with using skeletal animation with MogreNewt? Any help would be greatly appreciated :)