Fresnel demo didn't work

feanor91

19-08-2008 10:44:56

Hello

Here's two screenshot. The first is from mogre fresnel demo, second from ogre fresnel demo....Search the difference.

here a screenshot of the mogre example:


and here from the ogre demo :


You find it, I think, but now the bonus question : why a such behavior in the mogre demo?

feanor91

21-08-2008 14:52:35

Youhou....Nobody as an idea?

Bekas

24-08-2008 00:18:56

Could be that the resources did not load for the Mogre sample.
Can you post the log file ?

feanor91

24-08-2008 07:18:27

Hi...No problem: here it is


07:59:37: Creating resource group General
07:59:37: Creating resource group Internal
07:59:37: Creating resource group Autodetect
07:59:37: SceneManagerFactory for type 'DefaultSceneManager' registered.
07:59:37: Registering ResourceManager for type Material
07:59:37: Registering ResourceManager for type Mesh
07:59:37: Registering ResourceManager for type Skeleton
07:59:37: MovableObjectFactory for type 'ParticleSystem' registered.
07:59:37: OverlayElementFactory for type Panel registered.
07:59:37: OverlayElementFactory for type BorderPanel registered.
07:59:37: OverlayElementFactory for type TextArea registered.
07:59:37: Registering ResourceManager for type Font
07:59:37: ArchiveFactory for archive type FileSystem registered.
07:59:37: ArchiveFactory for archive type Zip registered.
07:59:37: FreeImage version: 3.10.0
07:59:37: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
07:59:37: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2
07:59:37: DDS codec registering
07:59:37: Registering ResourceManager for type HighLevelGpuProgram
07:59:37: Registering ResourceManager for type Compositor
07:59:37: MovableObjectFactory for type 'Entity' registered.
07:59:37: MovableObjectFactory for type 'Light' registered.
07:59:37: MovableObjectFactory for type 'BillboardSet' registered.
07:59:37: MovableObjectFactory for type 'ManualObject' registered.
07:59:37: MovableObjectFactory for type 'BillboardChain' registered.
07:59:37: MovableObjectFactory for type 'RibbonTrail' registered.
07:59:37: Loading library .\Plugins\RenderSystem_Direct3D9
07:59:37: Installing plugin: D3D9 RenderSystem
07:59:37: D3D9 : Direct3D9 Rendering Subsystem created.
07:59:37: D3D9: Driver Detection Starts
07:59:37: D3D9: Driver Detection Ends
07:59:37: Plugin successfully installed
07:59:37: Loading library .\Plugins\RenderSystem_GL
07:59:37: Installing plugin: GL RenderSystem
07:59:37: OpenGL Rendering Subsystem created.
07:59:38: Plugin successfully installed
07:59:38: *-*-* OGRE Initialising
07:59:38: *-*-* Version 1.4.8 (Eihort)
07:59:38: Creating resource group Bootstrap
07:59:38: Added resource location 'C:\OgreSDK/Media/packs/OgreCore.zip' of type 'Zip' to resource group 'Bootstrap'
07:59:38: Added resource location 'C:\OgreSDK/Media' of type 'FileSystem' to resource group 'General'
07:59:38: Added resource location 'C:\OgreSDK/Media/fonts' of type 'FileSystem' to resource group 'General'
07:59:38: Added resource location 'C:\OgreSDK/Media/materials/programs' of type 'FileSystem' to resource group 'General'
07:59:38: Added resource location 'C:\OgreSDK/Media/materials/scripts' of type 'FileSystem' to resource group 'General'
07:59:38: Added resource location 'C:\OgreSDK/Media/materials/textures' of type 'FileSystem' to resource group 'General'
07:59:38: Added resource location 'C:\OgreSDK/Media/models' of type 'FileSystem' to resource group 'General'
07:59:38: Added resource location 'C:\OgreSDK/Media/overlays' of type 'FileSystem' to resource group 'General'
07:59:38: Added resource location 'C:\OgreSDK/Media/particle' of type 'FileSystem' to resource group 'General'
07:59:38: Added resource location 'C:\OgreSDK/Media/gui' of type 'FileSystem' to resource group 'General'
07:59:38: Added resource location 'C:\OgreSDK/Media/DeferredShadingMedia' of type 'FileSystem' to resource group 'General'
07:59:38: Added resource location 'C:\OgreSDK/Media/packs/cubemap.zip' of type 'Zip' to resource group 'General'
07:59:38: Added resource location 'C:\OgreSDK/Media/packs/cubemapsJS.zip' of type 'Zip' to resource group 'General'
07:59:38: Added resource location 'C:\OgreSDK/Media/packs/dragon.zip' of type 'Zip' to resource group 'General'
07:59:38: Added resource location 'C:\OgreSDK/Media/packs/fresneldemo.zip' of type 'Zip' to resource group 'General'
07:59:38: Added resource location 'C:\OgreSDK/Media/packs/ogretestmap.zip' of type 'Zip' to resource group 'General'
07:59:38: Added resource location 'C:\OgreSDK/Media/packs/skybox.zip' of type 'Zip' to resource group 'General'
07:59:38: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
07:59:38: D3D9 : RenderSystem Option: Anti aliasing = None
07:59:38: D3D9 : RenderSystem Option: Floating-point mode = Fastest
07:59:38: D3D9 : RenderSystem Option: Full Screen = Yes
07:59:38: D3D9 : RenderSystem Option: Rendering Device = NVIDIA GeForce 7600 GT
07:59:38: D3D9 : RenderSystem Option: VSync = No
07:59:38: D3D9 : RenderSystem Option: Video Mode = 800 x 600 @ 32-bit colour
07:59:39: CPU Identifier & Features
07:59:39: -------------------------
07:59:39: * CPU ID: GenuineIntel: Intel(R) Core(TM)2 CPU 6300 @ 1.86GHz
07:59:39: * SSE: yes
07:59:39: * SSE2: yes
07:59:39: * SSE3: yes
07:59:39: * MMX: yes
07:59:39: * MMXEXT: yes
07:59:39: * 3DNOW: no
07:59:39: * 3DNOWEXT: no
07:59:39: * CMOV: yes
07:59:39: * TSC: yes
07:59:39: * FPU: yes
07:59:39: * PRO: yes
07:59:39: * HT: no
07:59:39: -------------------------
07:59:39: D3D9 : Subsystem Initialising
07:59:39: D3D9RenderSystem::createRenderWindow "OGRE Render Window", 800x600 fullscreen miscParams: FSAA=0 FSAAQuality=0 colourDepth=32 useNVPerfHUD=false vsync=false
07:59:39: D3D9 : Created D3D9 Rendering Window 'OGRE Render Window' : 800x600, 32bpp
07:59:40: Registering ResourceManager for type Texture
07:59:40: Registering ResourceManager for type GpuProgram
07:59:40: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
07:59:40: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
07:59:40: D3D9: Vertex texture format supported - PF_FLOAT32_R
07:59:40: RenderSystem capabilities
07:59:40: -------------------------
07:59:40: * Hardware generation of mipmaps: yes
07:59:40: * Texture blending: yes
07:59:40: * Anisotropic texture filtering: yes
07:59:40: * Dot product texture operation: yes
07:59:40: * Cube mapping: yes
07:59:40: * Hardware stencil buffer: yes
07:59:40: - Stencil depth: 8
07:59:40: - Two sided stencil support: yes
07:59:40: - Wrap stencil values: yes
07:59:40: * Hardware vertex / index buffers: yes
07:59:40: * Vertex programs: yes
07:59:40: - Max vertex program version: vs_3_0
07:59:40: * Fragment programs: yes
07:59:40: - Max fragment program version: ps_3_0
07:59:40: * Texture Compression: yes
07:59:40: - DXT: yes
07:59:40: - VTC: no
07:59:40: * Scissor Rectangle: yes
07:59:40: * Hardware Occlusion Query: yes
07:59:40: * User clip planes: yes
07:59:40: * VET_UBYTE4 vertex element type: yes
07:59:40: * Infinite far plane projection: yes
07:59:40: * Hardware render-to-texture: yes
07:59:40: * Floating point textures: yes
07:59:40: * Non-power-of-two textures: yes
07:59:40: * Volume textures: yes
07:59:40: * Multiple Render Targets: 4
07:59:40: * Point Sprites: yes
07:59:40: * Extended point parameters: yes
07:59:40: * Max Point Size: 8192
07:59:40: * Vertex texture fetch: yes
07:59:40: - Max vertex textures: 4
07:59:40: - Vertex textures shared: no
07:59:40: ***************************************
07:59:40: *** D3D9 : Subsystem Initialised OK ***
07:59:40: ***************************************
07:59:40: ResourceBackgroundQueue - threading disabled
07:59:40: Particle Renderer Type 'billboard' registered
07:59:40: Creating viewport on target 'OGRE Render Window', rendering from camera 'PlayerCam', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0
07:59:40: Parsing scripts for resource group Autodetect
07:59:40: Finished parsing scripts for resource group Autodetect
07:59:40: Parsing scripts for resource group Bootstrap
07:59:40: Parsing script OgreCore.material
07:59:40: Parsing script OgreProfiler.material
07:59:40: Parsing script Ogre.fontdef
07:59:40: Parsing script OgreDebugPanel.overlay
07:59:40: Texture: New_Ogre_Border_Center.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
07:59:40: Texture: New_Ogre_Border.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
07:59:40: Texture: New_Ogre_Border_Break.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
07:59:40: Font BlueHighwayusing texture size 512x512
07:59:40: Info: Freetype returned null for character 127 in font BlueHighway
07:59:40: Info: Freetype returned null for character 128 in font BlueHighway
07:59:40: Info: Freetype returned null for character 129 in font BlueHighway
07:59:40: Info: Freetype returned null for character 130 in font BlueHighway
07:59:40: Info: Freetype returned null for character 131 in font BlueHighway
07:59:40: Info: Freetype returned null for character 132 in font BlueHighway
07:59:40: Info: Freetype returned null for character 133 in font BlueHighway
07:59:40: Info: Freetype returned null for character 134 in font BlueHighway
07:59:40: Info: Freetype returned null for character 135 in font BlueHighway
07:59:40: Info: Freetype returned null for character 136 in font BlueHighway
07:59:40: Info: Freetype returned null for character 137 in font BlueHighway
07:59:40: Info: Freetype returned null for character 138 in font BlueHighway
07:59:40: Info: Freetype returned null for character 139 in font BlueHighway
07:59:40: Info: Freetype returned null for character 140 in font BlueHighway
07:59:40: Info: Freetype returned null for character 141 in font BlueHighway
07:59:40: Info: Freetype returned null for character 142 in font BlueHighway
07:59:40: Info: Freetype returned null for character 143 in font BlueHighway
07:59:40: Info: Freetype returned null for character 144 in font BlueHighway
07:59:40: Info: Freetype returned null for character 145 in font BlueHighway
07:59:40: Info: Freetype returned null for character 146 in font BlueHighway
07:59:40: Info: Freetype returned null for character 147 in font BlueHighway
07:59:40: Info: Freetype returned null for character 148 in font BlueHighway
07:59:40: Info: Freetype returned null for character 149 in font BlueHighway
07:59:40: Info: Freetype returned null for character 150 in font BlueHighway
07:59:40: Info: Freetype returned null for character 151 in font BlueHighway
07:59:40: Info: Freetype returned null for character 152 in font BlueHighway
07:59:40: Info: Freetype returned null for character 153 in font BlueHighway
07:59:40: Info: Freetype returned null for character 154 in font BlueHighway
07:59:40: Info: Freetype returned null for character 155 in font BlueHighway
07:59:40: Info: Freetype returned null for character 156 in font BlueHighway
07:59:40: Info: Freetype returned null for character 157 in font BlueHighway
07:59:40: Info: Freetype returned null for character 158 in font BlueHighway
07:59:40: Info: Freetype returned null for character 159 in font BlueHighway
07:59:40: Info: Freetype returned null for character 160 in font BlueHighway
07:59:40: Texture: BlueHighwayTexture: Loading 1 faces(PF_BYTE_LA,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x512x1.
07:59:40: Texture: ogretext.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
07:59:40: Parsing script OgreLoadingPanel.overlay
07:59:40: Finished parsing scripts for resource group Bootstrap
07:59:40: Parsing scripts for resource group General
07:59:40: Parsing script Examples.program
07:59:40: Parsing script StdQuad_vp.program
07:59:40: Parsing script deferred.glsl.program
07:59:40: Parsing script deferred.hlsl.program
07:59:40: Parsing script deferred_post_debug.glsl.program
07:59:40: Parsing script deferred_post_debug.hlsl.program
07:59:40: Parsing script deferred_post_minilight.glsl.program
07:59:40: Parsing script deferred_post_minilight.hlsl.program
07:59:40: OGRE EXCEPTION(2:InvalidParametersException): Parameter called lightSpecularColor does not exist. in GpuProgramParameters::_findNamedConstantDefinition at ..\src\OgreGpuProgram.cpp (line 883)
07:59:40: Error at line 29 of deferred_post_minilight.hlsl.program: Invalid param_named_auto attribute - Parameter called lightSpecularColor does not exist.
07:59:40: Parsing script deferred_post_multipass.glsl.program
07:59:40: Parsing script deferred_post_multipass.hlsl.program
07:59:40: Parsing script deferred_post_onepass.glsl.program
07:59:40: Parsing script deferred_post_onepass.hlsl.program
07:59:40: Parsing script BlackAndWhite.material
07:59:40: Parsing script Bloom.material
07:59:40: Parsing script DepthShadowmap.material
07:59:40: Parsing script DOF.material
07:59:40: Parsing script Embossed.material
07:59:40: Parsing script Example-DynTex.material
07:59:40: Parsing script Example-Water.material
07:59:40: Parsing script Example.material
07:59:40: Parsing script Examples-Advanced.material
07:59:40: Parsing script facial.material
07:59:40: Parsing script Glass.material
07:59:40: Parsing script hdr.material
07:59:40: Parsing script HeatVision.material
07:59:40: Parsing script Hurt.material
07:59:40: Parsing script instancing.material
07:59:40: Parsing script Invert.material
07:59:40: Parsing script Laplace.material
07:59:40: Parsing script MotionBlur.material
07:59:40: Parsing script Ocean.material
07:59:41: Parsing script OffsetMapping.material
07:59:41: Parsing script Ogre.material
07:59:41: Parsing script OgreNewt_Example.material
07:59:41: Parsing script OldMovie.material
07:59:41: Parsing script OldTV.material
07:59:41: Parsing script Posterize.material
07:59:41: Parsing script RZR-002.material
07:59:41: Parsing script SharpenEdges.material
07:59:41: Parsing script smoke.material
07:59:41: Parsing script Tiling.material
07:59:41: Parsing script VarianceShadowmap.material
07:59:41: Parsing script deferred.material
07:59:41: Parsing script deferreddemo.material
07:59:41: Parsing script deferred_post_debug.material
07:59:41: Parsing script deferred_post_minilight.material
07:59:41: Parsing script deferred_post_multipass.material
07:59:41: Parsing script deferred_post_onepass.material
07:59:41: Parsing script RomanBath.material
07:59:41: Parsing script Examples.compositor
07:59:41: Parsing script sample.fontdef
07:59:41: Parsing script Compositor.overlay
07:59:41: Parsing script DP3.overlay
07:59:41: Parsing script Example-CubeMapping.overlay
07:59:41: Parsing script Example-DynTex.overlay
07:59:41: Parsing script Example-Water.overlay
07:59:41: Parsing script Shadows.overlay
07:59:41: Finished parsing scripts for resource group General
07:59:41: Parsing scripts for resource group Internal
07:59:41: Finished parsing scripts for resource group Internal
07:59:41: Creating viewport on target 'rtt/140378240', rendering from camera 'PlayerCam', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0
07:59:41: Creating viewport on target 'rtt/140378304', rendering from camera 'PlayerCam', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0
07:59:41: WARNING: material Examples/FresnelReflectionRefraction has no supportable Techniques and will be blank. Explanation:
Pass 0: Vertex program Examples/FresnelRefractReflectVP cannot be used - not supported.
Pass 0: Vertex program Examples/FresnelRefractReflectVPold cannot be used - not supported.

07:59:41: Texture: cloudy_noon_fr.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
07:59:41: Texture: cloudy_noon_bk.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
07:59:41: Texture: cloudy_noon_lf.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
07:59:41: Texture: cloudy_noon_rt.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
07:59:41: Texture: cloudy_noon_up.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
07:59:41: Texture: cloudy_noon_dn.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
07:59:41: Mesh: Loading RomanBathUpper.mesh.
07:59:41: D3D9 : Loading 2D Texture, image name : 'RomanBathLightingMap.dds' with 5 mip map levels
07:59:41: Texture: marble1.jpg: Loading 1 faces(PF_R8G8B8,512x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x256x1.
07:59:41: Texture: stone1.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
07:59:41: Texture: cfloor.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
07:59:41: Texture: wall3.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
07:59:41: Texture: bluetile.png: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
07:59:42: Texture: caustic_0.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
07:59:42: Texture: caustic_1.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
07:59:42: Texture: caustic_2.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
07:59:42: Texture: caustic_3.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
07:59:42: Texture: caustic_4.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
07:59:42: Texture: caustic_5.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
07:59:42: Texture: caustic_6.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
07:59:42: Texture: caustic_7.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
07:59:42: Texture: caustic_8.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
07:59:42: Texture: caustic_9.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
07:59:42: Texture: caustic_10.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
07:59:42: Texture: caustic_11.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
07:59:42: Texture: caustic_12.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
07:59:42: Texture: caustic_13.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
07:59:42: Texture: caustic_14.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
07:59:42: Texture: caustic_15.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
07:59:42: Texture: caustic_16.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
07:59:42: Texture: caustic_17.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
07:59:42: Texture: caustic_18.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
07:59:42: Texture: caustic_19.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
07:59:42: Texture: caustic_20.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
07:59:42: Texture: caustic_21.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
07:59:42: Texture: caustic_22.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
07:59:42: Texture: caustic_23.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
07:59:42: Texture: caustic_24.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
07:59:42: Texture: caustic_25.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
07:59:42: Texture: caustic_26.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
07:59:42: Texture: caustic_27.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
07:59:42: Texture: caustic_28.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
07:59:42: Texture: caustic_29.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
07:59:42: Texture: caustic_30.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
07:59:42: Texture: caustic_31.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
07:59:42: Texture: skirting.png: Loading 1 faces(PF_R8G8B8,512x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x128x1.
07:59:42: Mesh: Loading Columns.mesh.
07:59:42: Texture: marble3.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
07:59:42: D3D9 : Loading 2D Texture, image name : 'RomanBathColumnsLightingMap.dds' with 5 mip map levels
07:59:42: Mesh: Loading ogrehead.mesh.
07:59:42: Texture: WeirdEye.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
07:59:42: Texture: GreenSkin.jpg: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
07:59:42: Texture: spheremap.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
07:59:42: Texture: dirt01.jpg: Loading 1 faces(PF_R8G8B8,96x96x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,96x96x1.
07:59:42: Mesh: Loading RomanBathLower.mesh.
07:59:42: Texture: marble2.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
07:59:42: Mesh: Loading fish.mesh.
07:59:42: Skeleton: Loading fish.skeleton
07:59:42: Texture: steelhead.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
07:59:42: WARNING: the mesh 'fish.mesh' includes vertices without bone assignments. Those vertices will transform to wrong position when skeletal animation enabled. To eliminate this, assign at least one bone assignment per vertex on your mesh.
07:59:42: *** Initializing OIS ***
08:00:04: Render Target 'rtt/140378240' Average FPS: 458.717 Best FPS: 945.055 Worst FPS: 282.435
08:00:04: Render Target 'rtt/140378304' Average FPS: 458.851 Best FPS: 944.056 Worst FPS: 282.717
08:00:04: *-*-* OGRE Shutdown
08:00:04: Unregistering ResourceManager for type Compositor
08:00:04: Unregistering ResourceManager for type Font
08:00:04: Unregistering ResourceManager for type Skeleton
08:00:04: Unregistering ResourceManager for type Mesh
08:00:04: Unregistering ResourceManager for type HighLevelGpuProgram
08:00:04: Uninstalling plugin: GL RenderSystem
08:00:04: *** Stopping Win32GL Subsystem ***
08:00:04: Plugin successfully uninstalled
08:00:04: Unloading library .\Plugins\RenderSystem_GL
08:00:04: Uninstalling plugin: D3D9 RenderSystem
08:00:04: Render Target 'OGRE Render Window' Average FPS: 458.89 Best FPS: 944.056 Worst FPS: 282.435
08:00:04: D3D9 : Shutting down cleanly.
08:00:04: Unregistering ResourceManager for type Texture
08:00:04: Unregistering ResourceManager for type GpuProgram
08:00:04: D3D9 : Direct3D9 Rendering Subsystem destroyed.
08:00:04: Plugin successfully uninstalled
08:00:04: Unloading library .\Plugins\RenderSystem_Direct3D9
08:00:04: Unregistering ResourceManager for type Material




But at first view, I see nothing strange. I must say that the symptom (white plane) is exactly the same that I have in my project following another example. It's like the render texture was not apply at all so is it calculated? I don't know. It seems to be because I have a loose in average fps with it that I have not without. So what? I'm lost.

feanor91

24-08-2008 07:39:03

Oh, and to compare, here log from Ogre demo :


08:36:23: Creating resource group General
08:36:23: Creating resource group Internal
08:36:23: Creating resource group Autodetect
08:36:23: SceneManagerFactory for type 'DefaultSceneManager' registered.
08:36:23: Registering ResourceManager for type Material
08:36:23: Registering ResourceManager for type Mesh
08:36:23: Registering ResourceManager for type Skeleton
08:36:23: MovableObjectFactory for type 'ParticleSystem' registered.
08:36:23: OverlayElementFactory for type Panel registered.
08:36:23: OverlayElementFactory for type BorderPanel registered.
08:36:23: OverlayElementFactory for type TextArea registered.
08:36:23: Registering ResourceManager for type Font
08:36:23: ArchiveFactory for archive type FileSystem registered.
08:36:23: ArchiveFactory for archive type Zip registered.
08:36:23: FreeImage version: 3.10.0
08:36:23: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
08:36:23: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2
08:36:23: DDS codec registering
08:36:23: Registering ResourceManager for type HighLevelGpuProgram
08:36:23: Registering ResourceManager for type Compositor
08:36:23: MovableObjectFactory for type 'Entity' registered.
08:36:23: MovableObjectFactory for type 'Light' registered.
08:36:23: MovableObjectFactory for type 'BillboardSet' registered.
08:36:23: MovableObjectFactory for type 'ManualObject' registered.
08:36:23: MovableObjectFactory for type 'BillboardChain' registered.
08:36:23: MovableObjectFactory for type 'RibbonTrail' registered.
08:36:23: Loading library .\RenderSystem_Direct3D9
08:36:23: Installing plugin: D3D9 RenderSystem
08:36:23: D3D9 : Direct3D9 Rendering Subsystem created.
08:36:23: D3D9: Driver Detection Starts
08:36:23: D3D9: Driver Detection Ends
08:36:23: Plugin successfully installed
08:36:23: Loading library .\RenderSystem_GL
08:36:23: Installing plugin: GL RenderSystem
08:36:23: OpenGL Rendering Subsystem created.
08:36:23: Plugin successfully installed
08:36:23: Loading library .\Plugin_ParticleFX
08:36:24: Installing plugin: ParticleFX
08:36:24: Particle Emitter Type 'Point' registered
08:36:24: Particle Emitter Type 'Box' registered
08:36:24: Particle Emitter Type 'Ellipsoid' registered
08:36:24: Particle Emitter Type 'Cylinder' registered
08:36:24: Particle Emitter Type 'Ring' registered
08:36:24: Particle Emitter Type 'HollowEllipsoid' registered
08:36:24: Particle Affector Type 'LinearForce' registered
08:36:24: Particle Affector Type 'ColourFader' registered
08:36:24: Particle Affector Type 'ColourFader2' registered
08:36:24: Particle Affector Type 'ColourImage' registered
08:36:24: Particle Affector Type 'ColourInterpolator' registered
08:36:24: Particle Affector Type 'Scaler' registered
08:36:24: Particle Affector Type 'Rotator' registered
08:36:24: Particle Affector Type 'DirectionRandomiser' registered
08:36:24: Particle Affector Type 'DeflectorPlane' registered
08:36:24: Plugin successfully installed
08:36:24: Loading library .\Plugin_BSPSceneManager
08:36:24: Installing plugin: BSP Scene Manager
08:36:24: Plugin successfully installed
08:36:24: Loading library .\Plugin_OctreeSceneManager
08:36:24: Installing plugin: Octree & Terrain Scene Manager
08:36:24: Plugin successfully installed
08:36:24: Loading library .\Plugin_CgProgramManager
08:36:24: Installing plugin: Cg Program Manager
08:36:24: Plugin successfully installed
08:36:24: *-*-* OGRE Initialising
08:36:24: *-*-* Version 1.4.9 (Eihort)
08:36:24: Creating resource group Bootstrap
08:36:24: Added resource location 'Media/packs/OgreCore.zip' of type 'Zip' to resource group 'Bootstrap'
08:36:24: Added resource location 'Media' of type 'FileSystem' to resource group 'General'
08:36:24: Added resource location 'Media/fonts' of type 'FileSystem' to resource group 'General'
08:36:24: Added resource location 'Media/materials/programs' of type 'FileSystem' to resource group 'General'
08:36:24: Added resource location 'Media/materials/scripts' of type 'FileSystem' to resource group 'General'
08:36:24: Added resource location 'Media/materials/textures' of type 'FileSystem' to resource group 'General'
08:36:24: Added resource location 'Media/models' of type 'FileSystem' to resource group 'General'
08:36:24: Added resource location 'Media/overlays' of type 'FileSystem' to resource group 'General'
08:36:24: Added resource location 'Media/particle' of type 'FileSystem' to resource group 'General'
08:36:24: Added resource location 'Media/gui' of type 'FileSystem' to resource group 'General'
08:36:24: Added resource location 'Media/DeferredShadingMedia' of type 'FileSystem' to resource group 'General'
08:36:24: Added resource location 'Media/packs/cubemap.zip' of type 'Zip' to resource group 'General'
08:36:24: Added resource location 'Media/packs/cubemapsJS.zip' of type 'Zip' to resource group 'General'
08:36:24: Added resource location 'Media/packs/dragon.zip' of type 'Zip' to resource group 'General'
08:36:24: Added resource location 'Media/packs/fresneldemo.zip' of type 'Zip' to resource group 'General'
08:36:24: Added resource location 'Media/packs/ogretestmap.zip' of type 'Zip' to resource group 'General'
08:36:24: Added resource location 'Media/packs/skybox.zip' of type 'Zip' to resource group 'General'
08:36:24: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
08:36:24: D3D9 : RenderSystem Option: Anti aliasing = Level 2
08:36:24: D3D9 : RenderSystem Option: Floating-point mode = Fastest
08:36:24: D3D9 : RenderSystem Option: Full Screen = Yes
08:36:24: D3D9 : RenderSystem Option: Rendering Device = NVIDIA GeForce 7600 GT
08:36:24: D3D9 : RenderSystem Option: VSync = No
08:36:24: D3D9 : RenderSystem Option: Video Mode = 800 x 600 @ 32-bit colour
08:36:26: CPU Identifier & Features
08:36:26: -------------------------
08:36:26: * CPU ID: GenuineIntel: Intel(R) Core(TM)2 CPU 6300 @ 1.86GHz
08:36:26: * SSE: yes
08:36:26: * SSE2: yes
08:36:26: * SSE3: yes
08:36:26: * MMX: yes
08:36:26: * MMXEXT: yes
08:36:26: * 3DNOW: no
08:36:26: * 3DNOWEXT: no
08:36:26: * CMOV: yes
08:36:26: * TSC: yes
08:36:26: * FPU: yes
08:36:26: * PRO: yes
08:36:26: * HT: no
08:36:26: -------------------------
08:36:26: D3D9 : Subsystem Initialising
08:36:26: D3D9RenderSystem::createRenderWindow "OGRE Render Window", 800x600 fullscreen miscParams: FSAA=2 FSAAQuality=0 colourDepth=32 useNVPerfHUD=false vsync=false
08:36:26: D3D9 : Created D3D9 Rendering Window 'OGRE Render Window' : 800x600, 32bpp
08:36:26: Registering ResourceManager for type Texture
08:36:26: Registering ResourceManager for type GpuProgram
08:36:26: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
08:36:26: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
08:36:26: D3D9: Vertex texture format supported - PF_FLOAT32_R
08:36:26: RenderSystem capabilities
08:36:26: -------------------------
08:36:26: * Hardware generation of mipmaps: yes
08:36:26: * Texture blending: yes
08:36:26: * Anisotropic texture filtering: yes
08:36:26: * Dot product texture operation: yes
08:36:26: * Cube mapping: yes
08:36:26: * Hardware stencil buffer: yes
08:36:26: - Stencil depth: 8
08:36:26: - Two sided stencil support: yes
08:36:26: - Wrap stencil values: yes
08:36:26: * Hardware vertex / index buffers: yes
08:36:26: * Vertex programs: yes
08:36:26: - Max vertex program version: vs_3_0
08:36:26: * Fragment programs: yes
08:36:26: - Max fragment program version: ps_3_0
08:36:26: * Texture Compression: yes
08:36:26: - DXT: yes
08:36:26: - VTC: no
08:36:26: * Scissor Rectangle: yes
08:36:26: * Hardware Occlusion Query: yes
08:36:26: * User clip planes: yes
08:36:26: * VET_UBYTE4 vertex element type: yes
08:36:26: * Infinite far plane projection: yes
08:36:26: * Hardware render-to-texture: yes
08:36:26: * Floating point textures: yes
08:36:26: * Non-power-of-two textures: yes
08:36:26: * Volume textures: yes
08:36:26: * Multiple Render Targets: 4
08:36:26: * Point Sprites: yes
08:36:26: * Extended point parameters: yes
08:36:26: * Max Point Size: 8192
08:36:26: * Vertex texture fetch: yes
08:36:26: - Max vertex textures: 4
08:36:26: - Vertex textures shared: no
08:36:26: ***************************************
08:36:26: *** D3D9 : Subsystem Initialised OK ***
08:36:26: ***************************************
08:36:26: ResourceBackgroundQueue - threading disabled
08:36:26: Particle Renderer Type 'billboard' registered
08:36:26: SceneManagerFactory for type 'BspSceneManager' registered.
08:36:26: Registering ResourceManager for type BspLevel
08:36:26: SceneManagerFactory for type 'OctreeSceneManager' registered.
08:36:26: SceneManagerFactory for type 'TerrainSceneManager' registered.
08:36:26: Creating viewport on target 'OGRE Render Window', rendering from camera 'PlayerCam', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0
08:36:26: Parsing scripts for resource group Autodetect
08:36:26: Finished parsing scripts for resource group Autodetect
08:36:26: Parsing scripts for resource group Bootstrap
08:36:26: Parsing script OgreCore.material
08:36:26: Parsing script OgreProfiler.material
08:36:26: Parsing script Ogre.fontdef
08:36:26: Parsing script OgreDebugPanel.overlay
08:36:27: Texture: New_Ogre_Border_Center.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
08:36:27: Texture: New_Ogre_Border.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
08:36:27: Texture: New_Ogre_Border_Break.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
08:36:27: Font BlueHighwayusing texture size 512x512
08:36:27: Info: Freetype returned null for character 127 in font BlueHighway
08:36:27: Info: Freetype returned null for character 128 in font BlueHighway
08:36:27: Info: Freetype returned null for character 129 in font BlueHighway
08:36:27: Info: Freetype returned null for character 130 in font BlueHighway
08:36:27: Info: Freetype returned null for character 131 in font BlueHighway
08:36:27: Info: Freetype returned null for character 132 in font BlueHighway
08:36:27: Info: Freetype returned null for character 133 in font BlueHighway
08:36:27: Info: Freetype returned null for character 134 in font BlueHighway
08:36:27: Info: Freetype returned null for character 135 in font BlueHighway
08:36:27: Info: Freetype returned null for character 136 in font BlueHighway
08:36:27: Info: Freetype returned null for character 137 in font BlueHighway
08:36:27: Info: Freetype returned null for character 138 in font BlueHighway
08:36:27: Info: Freetype returned null for character 139 in font BlueHighway
08:36:27: Info: Freetype returned null for character 140 in font BlueHighway
08:36:27: Info: Freetype returned null for character 141 in font BlueHighway
08:36:27: Info: Freetype returned null for character 142 in font BlueHighway
08:36:27: Info: Freetype returned null for character 143 in font BlueHighway
08:36:27: Info: Freetype returned null for character 144 in font BlueHighway
08:36:27: Info: Freetype returned null for character 145 in font BlueHighway
08:36:27: Info: Freetype returned null for character 146 in font BlueHighway
08:36:27: Info: Freetype returned null for character 147 in font BlueHighway
08:36:27: Info: Freetype returned null for character 148 in font BlueHighway
08:36:27: Info: Freetype returned null for character 149 in font BlueHighway
08:36:27: Info: Freetype returned null for character 150 in font BlueHighway
08:36:27: Info: Freetype returned null for character 151 in font BlueHighway
08:36:27: Info: Freetype returned null for character 152 in font BlueHighway
08:36:27: Info: Freetype returned null for character 153 in font BlueHighway
08:36:27: Info: Freetype returned null for character 154 in font BlueHighway
08:36:27: Info: Freetype returned null for character 155 in font BlueHighway
08:36:27: Info: Freetype returned null for character 156 in font BlueHighway
08:36:27: Info: Freetype returned null for character 157 in font BlueHighway
08:36:27: Info: Freetype returned null for character 158 in font BlueHighway
08:36:27: Info: Freetype returned null for character 159 in font BlueHighway
08:36:27: Info: Freetype returned null for character 160 in font BlueHighway
08:36:27: Texture: BlueHighwayTexture: Loading 1 faces(PF_BYTE_LA,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x512x1.
08:36:27: Texture: ogretext.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
08:36:27: Parsing script OgreLoadingPanel.overlay
08:36:27: Finished parsing scripts for resource group Bootstrap
08:36:27: Parsing scripts for resource group General
08:36:27: Parsing script Examples.program
08:36:27: Parsing script StdQuad_vp.program
08:36:27: Parsing script BlackAndWhite.material
08:36:27: Parsing script Bloom.material
08:36:27: Parsing script DepthShadowmap.material
08:36:27: Parsing script DOF.material
08:36:27: Parsing script Embossed.material
08:36:27: Parsing script Example-DynTex.material
08:36:27: Parsing script Example-Water.material
08:36:27: Parsing script Example.material
08:36:27: Parsing script Examples-Advanced.material
08:36:27: Parsing script facial.material
08:36:27: Parsing script Glass.material
08:36:27: Parsing script hdr.material
08:36:27: Parsing script HeatVision.material
08:36:28: Parsing script Hurt.material
08:36:28: Parsing script instancing.material
08:36:28: Parsing script Invert.material
08:36:28: Parsing script Laplace.material
08:36:28: Parsing script MotionBlur.material
08:36:28: Parsing script Ocean.material
08:36:28: Parsing script OffsetMapping.material
08:36:28: Parsing script Ogre.material
08:36:28: Parsing script OldMovie.material
08:36:28: Parsing script OldTV.material
08:36:28: Parsing script Posterize.material
08:36:28: Parsing script RZR-002.material
08:36:28: Parsing script SharpenEdges.material
08:36:28: Parsing script smoke.material
08:36:28: Parsing script Tiling.material
08:36:28: Parsing script RomanBath.material
08:36:28: Parsing script Examples.compositor
08:36:28: Parsing script sample.fontdef
08:36:28: Parsing script emitted_emitter.particle
08:36:28: Parsing script Example-Water.particle
08:36:28: Parsing script Example.particle
08:36:28: Parsing script smoke.particle
08:36:28: Parsing script Compositor.overlay
08:36:28: Parsing script DP3.overlay
08:36:28: Parsing script Example-CubeMapping.overlay
08:36:28: Parsing script Example-DynTex.overlay
08:36:28: Parsing script Example-Water.overlay
08:36:28: Parsing script Shadows.overlay
08:36:28: Finished parsing scripts for resource group General
08:36:28: Parsing scripts for resource group Internal
08:36:28: Finished parsing scripts for resource group Internal
08:36:28: Creating viewport on target 'rtt/114032768', rendering from camera 'PlayerCam', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0
08:36:28: Creating viewport on target 'rtt/114032832', rendering from camera 'PlayerCam', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0
08:36:28: D3D9 : Loading 2D Texture, image name : 'waves2.dds' with 5 mip map levels
08:36:28: WARNING: Texture instance 'Reflection' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded.
08:36:28: WARNING: Texture instance 'Refraction' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded.
08:36:28: D3D9 : Loading 3D Texture, image name : 'perlinvolume.dds' with 5 mip map levels
08:36:28: Texture: cloudy_noon_fr.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
08:36:28: Texture: cloudy_noon_bk.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
08:36:28: Texture: cloudy_noon_lf.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
08:36:28: Texture: cloudy_noon_rt.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
08:36:28: Texture: cloudy_noon_up.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
08:36:28: Texture: cloudy_noon_dn.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
08:36:28: Mesh: Loading RomanBathUpper.mesh.
08:36:29: D3D9 : Loading 2D Texture, image name : 'RomanBathLightingMap.dds' with 5 mip map levels
08:36:29: Texture: marble1.jpg: Loading 1 faces(PF_R8G8B8,512x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x256x1.
08:36:29: Texture: stone1.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
08:36:29: Texture: cfloor.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
08:36:29: Texture: wall3.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
08:36:29: Texture: bluetile.png: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
08:36:29: Texture: caustic_0.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
08:36:29: Texture: caustic_1.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
08:36:29: Texture: caustic_2.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
08:36:29: Texture: caustic_3.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
08:36:29: Texture: caustic_4.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
08:36:29: Texture: caustic_5.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
08:36:29: Texture: caustic_6.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
08:36:29: Texture: caustic_7.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
08:36:29: Texture: caustic_8.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
08:36:29: Texture: caustic_9.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
08:36:29: Texture: caustic_10.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
08:36:29: Texture: caustic_11.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
08:36:29: Texture: caustic_12.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
08:36:29: Texture: caustic_13.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
08:36:29: Texture: caustic_14.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
08:36:29: Texture: caustic_15.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
08:36:29: Texture: caustic_16.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
08:36:29: Texture: caustic_17.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
08:36:29: Texture: caustic_18.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
08:36:29: Texture: caustic_19.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
08:36:29: Texture: caustic_20.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
08:36:29: Texture: caustic_21.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
08:36:29: Texture: caustic_22.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
08:36:29: Texture: caustic_23.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
08:36:29: Texture: caustic_24.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
08:36:29: Texture: caustic_25.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
08:36:29: Texture: caustic_26.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
08:36:29: Texture: caustic_27.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
08:36:29: Texture: caustic_28.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
08:36:29: Texture: caustic_29.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
08:36:29: Texture: caustic_30.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
08:36:29: Texture: caustic_31.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
08:36:29: Texture: skirting.png: Loading 1 faces(PF_R8G8B8,512x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x128x1.
08:36:29: Mesh: Loading Columns.mesh.
08:36:29: Texture: marble3.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
08:36:29: D3D9 : Loading 2D Texture, image name : 'RomanBathColumnsLightingMap.dds' with 5 mip map levels
08:36:29: Mesh: Loading ogrehead.mesh.
08:36:30: Texture: WeirdEye.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
08:36:30: Texture: GreenSkin.jpg: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
08:36:30: Texture: spheremap.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
08:36:30: Texture: dirt01.jpg: Loading 1 faces(PF_R8G8B8,96x96x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,96x96x1.
08:36:30: Mesh: Loading RomanBathLower.mesh.
08:36:30: Texture: marble2.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
08:36:30: Mesh: Loading fish.mesh.
08:36:30: Skeleton: Loading fish.skeleton
08:36:30: Texture: steelhead.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
08:36:30: WARNING: the mesh 'fish.mesh' includes vertices without bone assignments. Those vertices will transform to wrong position when skeletal animation enabled. To eliminate this, assign at least one bone assignment per vertex on your mesh.
08:36:30: *** Initializing OIS ***
08:36:40: Unregistering ResourceManager for type BspLevel
08:36:40: Render Target 'rtt/114032768' Average FPS: 293.886 Best FPS: 383.616 Worst FPS: 228.543
08:36:40: Render Target 'rtt/114032832' Average FPS: 293.886 Best FPS: 383.616 Worst FPS: 228.543
08:36:40: *-*-* OGRE Shutdown
08:36:40: Unregistering ResourceManager for type Compositor
08:36:40: Unregistering ResourceManager for type Font
08:36:40: Unregistering ResourceManager for type Skeleton
08:36:40: Unregistering ResourceManager for type Mesh
08:36:40: Unregistering ResourceManager for type HighLevelGpuProgram
08:36:40: Uninstalling plugin: Cg Program Manager
08:36:40: Plugin successfully uninstalled
08:36:40: Unloading library .\Plugin_CgProgramManager
08:36:40: Uninstalling plugin: Octree & Terrain Scene Manager
08:36:40: Plugin successfully uninstalled
08:36:40: Unloading library .\Plugin_OctreeSceneManager
08:36:40: Uninstalling plugin: BSP Scene Manager
08:36:40: Plugin successfully uninstalled
08:36:40: Unloading library .\Plugin_BSPSceneManager
08:36:40: Uninstalling plugin: ParticleFX
08:36:40: Plugin successfully uninstalled
08:36:40: Unloading library .\Plugin_ParticleFX
08:36:40: Uninstalling plugin: GL RenderSystem
08:36:40: *** Stopping Win32GL Subsystem ***
08:36:40: Plugin successfully uninstalled
08:36:40: Unloading library .\RenderSystem_GL
08:36:40: Uninstalling plugin: D3D9 RenderSystem
08:36:40: Render Target 'OGRE Render Window' Average FPS: 293.885 Best FPS: 383.616 Worst FPS: 228.315
08:36:40: D3D9 : Shutting down cleanly.
08:36:40: Unregistering ResourceManager for type Texture
08:36:40: Unregistering ResourceManager for type GpuProgram
08:36:40: D3D9 : Direct3D9 Rendering Subsystem destroyed.
08:36:40: Plugin successfully uninstalled
08:36:40: Unloading library .\RenderSystem_Direct3D9
08:36:40: Unregistering ResourceManager for type Material

feanor91

25-08-2008 11:01:42

Hi.

IT WORKS! My code works. I found the error by analysing ogre.log. Thanks to it. In fact I call My reflect texture RTTTex on time and RTTText (note last 'T') the other time, so it says that it can't load RTTText, and of course, she didn't exist....In reflexion refraction, meanwhile, ogre log say that:

07:59:41: WARNING: material Examples/FresnelReflectionRefraction has no supportable Techniques and will be blank. Explanation:
Pass 0: Vertex program Examples/FresnelRefractReflectVP cannot be used - not supported.
Pass 0: Vertex program Examples/FresnelRefractReflectVPold cannot be used - not supported.


But I'm not able to find material....So, if you could manage with it.

Now, I have only one things to do.

In my soft, I get material to reflect into from an existing object. This object is not a plane but a box. So, my material is UVW map on the box. When I get my material from box, I lost mapping ccordinate to apply it to reflect plan. So still searching on that.