Problem with debug???

poussin

30-08-2008 18:33:35

Hi all !

I try to compile tutorial 0 but i've a problem.

When i compile my project, i don't has problem but when it's running (use F5), program crash with message : "<assertion failed> d:\cubicalmind\....ogreroot.cpp line 100 | expression ms_Singleton".

- If i press CTRL+F5, program running.
- If i launch program in release folder, program running.
- If launch program in debug folder.... i've message "<assertion failed> d:\cubicalmind\....ogreroot.cpp line 100 | expression ms_Singleton"

I use VS2008 C# express, i've DirectX SDK August 2008, runtime for 2005 and 2008.

my .cfg files (debug folder) :
# Resource locations to be added to the 'boostrap' path
# This also contains the minimum you need to use the Ogre example framework
[Bootstrap]
Zip=C:/MogreSDK/Media/packs/OgreCore.zip

# Resource locations to be added to the default path
[General]
FileSystem=C:/MogreSDK/Media
FileSystem=C:/MogreSDK/Media/fonts
FileSystem=C:/MogreSDK/Media/materials/programs
FileSystem=C:/MogreSDK/Media/materials/scripts
FileSystem=C:/MogreSDK/Media/materials/textures
FileSystem=C:/MogreSDK/Media/models
FileSystem=C:/MogreSDK/Media/overlays
FileSystem=C:/MogreSDK/Media/particle
FileSystem=C:/MogreSDK/Media/gui
FileSystem=C:/MogreSDK/Media/DeferredShadingMedia
Zip=C:/MogreSDK/Media/packs/cubemap.zip
Zip=C:/MogreSDK/Media/packs/cubemapsJS.zip
Zip=C:/MogreSDK/Media/packs/dragon.zip
Zip=C:/MogreSDK/Media/packs/fresneldemo.zip
Zip=C:/MogreSDK/Media/packs/ogretestmap.zip
Zip=C:/MogreSDK/Media/packs/skybox.zip

----------------

# Defines plugins to load

# Define plugin folder
PluginFolder=C:/MogreSDK/bin/Debug

# Define plugins
Plugin=RenderSystem_Direct3D9_d
Plugin=RenderSystem_GL_d
Plugin=Plugin_ParticleFX_D
Plugin=Plugin_BSPSceneManager_d
Plugin=Plugin_OctreeSceneManager_d
Plugin=Plugin_CgProgramManager_d



i search other message but i don't find a similary problem :?

i don't understand why i dan't debug.

Thank on advance for your help

galaktor

04-11-2008 22:50:31

I had exactly the same problem, too.