Nexam
02-09-2008 21:49:03
22:44:55: Creating resource group General
22:44:55: Creating resource group Internal
22:44:55: Creating resource group Autodetect
22:44:55: SceneManagerFactory for type 'DefaultSceneManager' registered.
22:44:55: Registering ResourceManager for type Material
22:44:55: Registering ResourceManager for type Mesh
22:44:55: Registering ResourceManager for type Skeleton
22:44:55: MovableObjectFactory for type 'ParticleSystem' registered.
22:44:55: OverlayElementFactory for type Panel registered.
22:44:55: OverlayElementFactory for type BorderPanel registered.
22:44:55: OverlayElementFactory for type TextArea registered.
22:44:55: Registering ResourceManager for type Font
22:44:55: ArchiveFactory for archive type FileSystem registered.
22:44:55: ArchiveFactory for archive type Zip registered.
22:44:55: FreeImage version: 3.10.0
22:44:55: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
22:44:55: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2
22:44:55: DDS codec registering
22:44:55: Registering ResourceManager for type HighLevelGpuProgram
22:44:55: Registering ResourceManager for type Compositor
22:44:55: MovableObjectFactory for type 'Entity' registered.
22:44:55: MovableObjectFactory for type 'Light' registered.
22:44:55: MovableObjectFactory for type 'BillboardSet' registered.
22:44:55: MovableObjectFactory for type 'ManualObject' registered.
22:44:55: MovableObjectFactory for type 'BillboardChain' registered.
22:44:55: MovableObjectFactory for type 'RibbonTrail' registered.
22:44:55: Loading library .\RenderSystem_Direct3D9
22:44:55: Installing plugin: D3D9 RenderSystem
22:44:55: D3D9 : Direct3D9 Rendering Subsystem created.
22:44:55: D3D9: Driver Detection Starts
22:44:55: D3D9: Driver Detection Ends
22:44:55: Plugin successfully installed
22:44:55: Loading library .\RenderSystem_GL
22:44:55: Installing plugin: GL RenderSystem
22:44:55: OpenGL Rendering Subsystem created.
22:44:55: Plugin successfully installed
22:44:55: Loading library .\Plugin_ParticleFX
22:44:55: Installing plugin: ParticleFX
22:44:55: Particle Emitter Type 'Point' registered
22:44:55: Particle Emitter Type 'Box' registered
22:44:55: Particle Emitter Type 'Ellipsoid' registered
22:44:55: Particle Emitter Type 'Cylinder' registered
22:44:55: Particle Emitter Type 'Ring' registered
22:44:55: Particle Emitter Type 'HollowEllipsoid' registered
22:44:55: Particle Affector Type 'LinearForce' registered
22:44:55: Particle Affector Type 'ColourFader' registered
22:44:55: Particle Affector Type 'ColourFader2' registered
22:44:55: Particle Affector Type 'ColourImage' registered
22:44:55: Particle Affector Type 'ColourInterpolator' registered
22:44:55: Particle Affector Type 'Scaler' registered
22:44:55: Particle Affector Type 'Rotator' registered
22:44:55: Particle Affector Type 'DirectionRandomiser' registered
22:44:55: Particle Affector Type 'DeflectorPlane' registered
22:44:55: Plugin successfully installed
22:44:55: Loading library .\Plugin_BSPSceneManager
22:44:55: Installing plugin: BSP Scene Manager
22:44:55: Plugin successfully installed
22:44:55: Loading library .\Plugin_OctreeSceneManager
22:44:55: Installing plugin: Octree & Terrain Scene Manager
22:44:55: Plugin successfully installed
22:44:55: Loading library .\Plugin_CgProgramManager
22:44:55: Installing plugin: Cg Program Manager
22:44:56: Plugin successfully installed
22:44:56: *-*-* OGRE Initialising
22:44:56: *-*-* Version 1.4.8 (Eihort)
22:44:56: FOUND RenderSystem: Direct3D9 Rendering Subsystem
22:44:56: FOUND RenderSystem: OpenGL Rendering Subsystem
22:44:56: RenderSystem Config Option: Mogre.ConfigOption_NativePtr
22:44:56: RenderSystem Config Option: Mogre.ConfigOption_NativePtr
22:44:56: RenderSystem Config Option: Mogre.ConfigOption_NativePtr
22:44:56: RenderSystem Config Option: Mogre.ConfigOption_NativePtr
22:44:56: RenderSystem Config Option: Mogre.ConfigOption_NativePtr
22:44:56: RenderSystem Config Option: Mogre.ConfigOption_NativePtr
22:44:56: RenderSystem Config Option: Mogre.ConfigOption_NativePtr
22:44:56: Initialize Root...
22:44:56: CPU Identifier & Features
22:44:56: -------------------------
22:44:56: * CPU ID: GenuineIntel: Intel(R) Core(TM)2 Duo CPU E8200 @ 2.66GHz
22:44:56: * SSE: yes
22:44:56: * SSE2: yes
22:44:56: * SSE3: yes
22:44:56: * MMX: yes
22:44:56: * MMXEXT: yes
22:44:56: * 3DNOW: no
22:44:56: * 3DNOWEXT: no
22:44:56: * CMOV: yes
22:44:56: * TSC: yes
22:44:56: * FPU: yes
22:44:56: * PRO: yes
22:44:56: * HT: no
22:44:56: -------------------------
22:44:56: *** Starting Win32GL Subsystem ***
22:44:56: GLRenderSystem::createRenderWindow "Féerill Client", 1024x768 windowed miscParams: FSAA=0 colourDepth=32 displayFrequency=0 vsync=false
22:44:56: Created Win32Window 'Féerill Client' : 1024x768, 32bpp
22:44:56: GL_VERSION = 2.1.2
22:44:56: GL_VENDOR = NVIDIA Corporation
22:44:56: GL_RENDERER = GeForce 9600 GT/PCI/SSE2
22:44:56: GL_EXTENSIONS = GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
22:44:56: Supported WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
22:44:56: ***************************
22:44:56: *** GL Renderer Started ***
22:44:56: ***************************
22:44:56: Registering ResourceManager for type GpuProgram
22:44:56: GLSL support detected
22:44:56: GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
22:44:56: FBO PF_UNKNOWN depth/stencil support: D16S0 D24S0 D32S0 Packed-D24S8
22:44:56: FBO PF_L8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
22:44:56: FBO PF_A8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
22:44:56: FBO PF_A4L4 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
22:44:56: FBO PF_BYTE_LA depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
22:44:56: FBO PF_R5G6B5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
22:44:56: FBO PF_B5G6R5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
22:44:56: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
22:44:56: FBO PF_R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
22:44:56: FBO PF_B8G8R8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
22:44:56: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
22:44:56: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
22:44:56: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
22:44:56: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
22:44:56: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
22:44:56: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
22:44:56: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
22:44:56: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
22:44:56: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
22:44:56: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
22:44:56: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
22:44:56: FBO PF_R3G3B2 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
22:44:56: FBO PF_FLOAT16_R depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
22:44:56: FBO PF_FLOAT32_R depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
22:44:56: FBO PF_FLOAT16_GR depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
22:44:56: FBO PF_FLOAT32_GR depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
22:44:56: FBO PF_SHORT_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
22:44:56: [GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_A8 PF_A4L4 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB
22:44:56: RenderSystem capabilities
22:44:56: -------------------------
22:44:56: * Hardware generation of mipmaps: yes
22:44:56: * Texture blending: yes
22:44:56: * Anisotropic texture filtering: yes
22:44:56: * Dot product texture operation: yes
22:44:56: * Cube mapping: yes
22:44:56: * Hardware stencil buffer: yes
22:44:56: - Stencil depth: 8
22:44:56: - Two sided stencil support: yes
22:44:56: - Wrap stencil values: yes
22:44:56: * Hardware vertex / index buffers: yes
22:44:56: * Vertex programs: yes
22:44:56: - Max vertex program version: vp40
22:44:56: * Fragment programs: yes
22:44:56: - Max fragment program version: fp40
22:44:56: * Texture Compression: yes
22:44:56: - DXT: yes
22:44:56: - VTC: yes
22:44:56: * Scissor Rectangle: yes
22:44:56: * Hardware Occlusion Query: yes
22:44:56: * User clip planes: yes
22:44:56: * VET_UBYTE4 vertex element type: yes
22:44:56: * Infinite far plane projection: yes
22:44:56: * Hardware render-to-texture: yes
22:44:56: * Floating point textures: yes
22:44:56: * Non-power-of-two textures: yes
22:44:56: * Volume textures: yes
22:44:56: * Multiple Render Targets: 8
22:44:56: * Point Sprites: yes
22:44:56: * Extended point parameters: yes
22:44:56: * Max Point Size: 63.375
22:44:56: * Vertex texture fetch: yes
22:44:56: - Max vertex textures: 32
22:44:56: - Vertex textures shared: yes
22:44:56: Registering ResourceManager for type Texture
22:44:56: ResourceBackgroundQueue - threading disabled
22:44:56: Particle Renderer Type 'billboard' registered
22:44:56: SceneManagerFactory for type 'BspSceneManager' registered.
22:44:56: Registering ResourceManager for type BspLevel
22:44:56: SceneManagerFactory for type 'OctreeSceneManager' registered.
22:44:56: SceneManagerFactory for type 'TerrainSceneManager' registered.
22:44:56: Creating viewport on target 'Féerill Client', rendering from camera 'SceneCamera', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0
22:44:56: *** Initializing Inputs ***
22:44:57: Initialize Resource...
22:44:57: Try find ./Core/OniCore.zip...
22:44:57: Creating resource group Bootstrap
22:44:57: Added resource location './Core/OniCore.zip' of type 'Zip' to resource group 'Bootstrap'
22:44:57: Initialising resource group Bootstrap
22:44:57: Parsing scripts for resource group Bootstrap
22:44:57: Parsing script OgreCore.material
22:44:57: Parsing script Ogre.fontdef
22:44:57: Parsing script OgreLoadingPanel.overlay
22:44:57: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource New_Ogre_Border_Center.png in resource group Bootstrap or any other group. in ResourceGroupManager::openResource at ..\src\OgreResourceGroupManager.cpp (line 604)
22:44:57: Error loading texture New_Ogre_Border_Center.png. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource New_Ogre_Border_Center.png in resource group Bootstrap or any other group. in ResourceGroupManager::openResource at ..\src\OgreResourceGroupManager.cpp (line 604)
22:44:57: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource New_Ogre_Border.png in resource group Bootstrap or any other group. in ResourceGroupManager::openResource at ..\src\OgreResourceGroupManager.cpp (line 604)
22:44:57: Error loading texture New_Ogre_Border.png. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource New_Ogre_Border.png in resource group Bootstrap or any other group. in ResourceGroupManager::openResource at ..\src\OgreResourceGroupManager.cpp (line 604)
22:44:57: Font BlueHighwayusing texture size 512x512
22:44:57: Info: Freetype returned null for character 127 in font BlueHighway
22:44:57: Info: Freetype returned null for character 128 in font BlueHighway
22:44:57: Info: Freetype returned null for character 129 in font BlueHighway
22:44:57: Info: Freetype returned null for character 130 in font BlueHighway
22:44:57: Info: Freetype returned null for character 131 in font BlueHighway
22:44:57: Info: Freetype returned null for character 132 in font BlueHighway
22:44:57: Info: Freetype returned null for character 133 in font BlueHighway
22:44:57: Info: Freetype returned null for character 134 in font BlueHighway
22:44:57: Info: Freetype returned null for character 135 in font BlueHighway
22:44:57: Info: Freetype returned null for character 136 in font BlueHighway
22:44:57: Info: Freetype returned null for character 137 in font BlueHighway
22:44:57: Info: Freetype returned null for character 138 in font BlueHighway
22:44:57: Info: Freetype returned null for character 139 in font BlueHighway
22:44:57: Info: Freetype returned null for character 140 in font BlueHighway
22:44:57: Info: Freetype returned null for character 141 in font BlueHighway
22:44:57: Info: Freetype returned null for character 142 in font BlueHighway
22:44:57: Info: Freetype returned null for character 143 in font BlueHighway
22:44:57: Info: Freetype returned null for character 144 in font BlueHighway
22:44:57: Info: Freetype returned null for character 145 in font BlueHighway
22:44:57: Info: Freetype returned null for character 146 in font BlueHighway
22:44:57: Info: Freetype returned null for character 147 in font BlueHighway
22:44:57: Info: Freetype returned null for character 148 in font BlueHighway
22:44:57: Info: Freetype returned null for character 149 in font BlueHighway
22:44:57: Info: Freetype returned null for character 150 in font BlueHighway
22:44:57: Info: Freetype returned null for character 151 in font BlueHighway
22:44:57: Info: Freetype returned null for character 152 in font BlueHighway
22:44:57: Info: Freetype returned null for character 153 in font BlueHighway
22:44:57: Info: Freetype returned null for character 154 in font BlueHighway
22:44:57: Info: Freetype returned null for character 155 in font BlueHighway
22:44:57: Info: Freetype returned null for character 156 in font BlueHighway
22:44:57: Info: Freetype returned null for character 157 in font BlueHighway
22:44:57: Info: Freetype returned null for character 158 in font BlueHighway
22:44:57: Info: Freetype returned null for character 159 in font BlueHighway
22:44:57: Info: Freetype returned null for character 160 in font BlueHighway
22:44:57: Texture: BlueHighwayTexture: Loading 1 faces(PF_BYTE_LA,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_BYTE_LA,512x512x1.
22:44:57: Finished parsing scripts for resource group Bootstrap
22:44:57: Add resource path: ./Textures
22:44:57: Added resource location './Textures' of type 'FileSystem' to resource group 'General'
22:44:57: Add resource path: ./UI
22:44:57: Added resource location './UI' of type 'FileSystem' to resource group 'General'
22:44:57: Parsing scripts for resource group Autodetect
22:44:57: Finished parsing scripts for resource group Autodetect
22:44:57: Parsing scripts for resource group General
22:44:57: Parsing script UI.material
22:44:57: Finished parsing scripts for resource group General
22:44:57: Parsing scripts for resource group Internal
22:44:57: Finished parsing scripts for resource group Internal
22:44:57: MaterialFromFile from fileLoginImage.png
22:44:57: Texture: LoginImage.texPtr: Loading 1 faces(PF_R8G8B8,1024x768x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x768x1.
22:44:57: Material LoginImage was created
22:44:57: // -- BEGIN Create Win c61ea592-cd6f-41db-a885-50a23a4edc34 -- \
22:44:57: Texture: WinBack.png: Loading 1 faces(PF_R8G8B8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
22:44:57: GetImageSize from fileWinBack.png
22:44:57: Return image size: 128x128
22:44:57: Texture find in GuiWINDOW: WinBack.png
22:44:57: Texture Dim: 128, 128
22:44:57: \ -- END Create Win c61ea592-cd6f-41db-a885-50a23a4edc34 -- //
22:44:57: GuiElement (parent of c61ea592-cd6f-41db-a885-50a23a4edc34) Constructor UI/BackElem/UI/BorderElem at 10,10 size 150,25
22:44:57: - Create Panel...
22:44:57: - Create TextArea...
22:44:57: Add Element to c61ea592-cd6f-41db-a885-50a23a4edc34 background
22:44:57: GuiElement (parent of c61ea592-cd6f-41db-a885-50a23a4edc34) Constructor UI/BackElem/UI/BorderElem at 165,10 size 50,25
22:44:57: - Create Panel...
22:44:57: - Create TextArea...
22:44:57: Add Element to c61ea592-cd6f-41db-a885-50a23a4edc34 background
22:44:57: GuiElement (parent of c61ea592-cd6f-41db-a885-50a23a4edc34) Constructor UI/BackElem/UI/BorderElem at 10,40 size 60,25
22:44:57: - Create Panel...
22:44:57: - Create TextArea...
22:44:57: Add Element to c61ea592-cd6f-41db-a885-50a23a4edc34 background
22:44:57: GuiElement (parent of c61ea592-cd6f-41db-a885-50a23a4edc34) Constructor UI/BackElem/UI/BorderElem at 10,70 size 60,25
22:44:57: - Create Panel...
22:44:57: - Create TextArea...
22:44:57: Add Element to c61ea592-cd6f-41db-a885-50a23a4edc34 background
22:44:57: GuiElement (parent of c61ea592-cd6f-41db-a885-50a23a4edc34) Constructor UI/BackElem/UI/BorderElem at 75,40 size 145,25
22:44:57: - Create Panel...
22:44:57: - Create TextArea...
22:44:57: Add Element to c61ea592-cd6f-41db-a885-50a23a4edc34 background
22:44:57: GuiElement (parent of c61ea592-cd6f-41db-a885-50a23a4edc34) Constructor UI/BackElem/UI/BorderElem at 75,70 size 145,25
22:44:57: - Create Panel...
22:44:57: - Create TextArea...
22:44:57: Add Element to c61ea592-cd6f-41db-a885-50a23a4edc34 background
22:44:57: Add button with file Connect.png at 75,100
22:44:57: MaterialFromFile from fileConnect.png
22:44:57: Texture: Connect.texPtr: Loading 1 faces(PF_A8R8G8B8,128x23x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x23x1.
22:44:57: Material Connect was created
22:44:57: GetImageSize from fileConnect.png
22:44:57: Return image size: 128x23
22:44:57: GuiElement (parent of c61ea592-cd6f-41db-a885-50a23a4edc34) Constructor Connect/nomaterial at 75,100 size 128,23
22:44:57: - Create Panel...
22:44:57: - Create TextArea...
22:44:57: GuiButton Constructor Connect/nomaterial at 75,100
22:44:57: Gui Button - Custom MAT: Connect
22:44:57: MaterialFromFile from fileConnect.over.png
22:44:57: Texture: Connect.over.texPtr: Loading 1 faces(PF_A8R8G8B8,128x23x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x23x1.
22:44:57: Material Connect.over was created
22:44:57: MaterialFromFile from fileConnect.down.png
22:44:57: Texture: Connect.down.texPtr: Loading 1 faces(PF_A8R8G8B8,128x23x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x23x1.
22:44:57: Material Connect.down was created
22:44:57: Add Element to c61ea592-cd6f-41db-a885-50a23a4edc34 background
22:44:57: Add button: OK
22:44:57: Show Window c61ea592-cd6f-41db-a885-50a23a4edc34
22:44:58: MaterialFromFile from filecursor.png
22:44:58: Texture: cursor.texPtr: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
22:44:58: Material cursor was created
22:44:59: Create CreateCharListScene
22:44:59: DISPOSE WINDOW c61ea592-cd6f-41db-a885-50a23a4edc34
22:44:59: create UI
22:44:59: // -- BEGIN Create Win 887f952f-0923-47f1-b075-922eaa052288 -- \
22:44:59: GetImageSize from fileWinBack.png
22:44:59: Return image size: 128x128
22:44:59: Texture find in GuiWINDOW: WinBack.png
22:44:59: Texture Dim: 128, 128
22:44:59: \ -- END Create Win 887f952f-0923-47f1-b075-922eaa052288 -- //
22:44:59: GuiElement (parent of 887f952f-0923-47f1-b075-922eaa052288) Constructor UI/BackElem/UI/BorderElem at 10,10 size 150,25
22:44:59: - Create Panel...
22:44:59: - Create TextArea...
22:44:59: Add Element to 887f952f-0923-47f1-b075-922eaa052288 background
22:44:59: GuiElement (parent of 887f952f-0923-47f1-b075-922eaa052288) Constructor UI/BackElem/UI/BorderElem at 165,10 size 50,25
22:44:59: - Create Panel...
22:44:59: - Create TextArea...
22:44:59: Add Element to 887f952f-0923-47f1-b075-922eaa052288 background
22:44:59: GuiElement (parent of 887f952f-0923-47f1-b075-922eaa052288) Constructor UI/BackElem/UI/BorderElem at 10,40 size 60,25
22:44:59: - Create Panel...
22:44:59: - Create TextArea...
22:44:59: Add Element to 887f952f-0923-47f1-b075-922eaa052288 background
22:44:59: GuiElement (parent of 887f952f-0923-47f1-b075-922eaa052288) Constructor UI/BackElem/UI/BorderElem at 10,70 size 60,25
22:44:59: - Create Panel...
22:44:59: - Create TextArea...
22:44:59: Add Element to 887f952f-0923-47f1-b075-922eaa052288 background
22:44:59: GuiElement (parent of 887f952f-0923-47f1-b075-922eaa052288) Constructor UI/BackElem/UI/BorderElem at 75,40 size 145,25
22:44:59: - Create Panel...
22:44:59: - Create TextArea...
22:44:59: Add Element to 887f952f-0923-47f1-b075-922eaa052288 background
22:44:59: GuiElement (parent of 887f952f-0923-47f1-b075-922eaa052288) Constructor UI/BackElem/UI/BorderElem at 75,70 size 145,25
22:44:59: - Create Panel...
22:44:59: - Create TextArea...
22:44:59: Add Element to 887f952f-0923-47f1-b075-922eaa052288 background
22:44:59: Add button with file Connect.png at 75,100
22:44:59: MaterialFromFile from fileConnect.png
22:44:59: Material Connect already exist, do Nothing
22:44:59: GetImageSize from fileConnect.png
22:44:59: Return image size: 128x23
22:44:59: GuiElement (parent of 887f952f-0923-47f1-b075-922eaa052288) Constructor Connect/nomaterial at 75,100 size 128,23
22:44:59: - Create Panel...
22:44:59: - Create TextArea...
22:44:59: GuiButton Constructor Connect/nomaterial at 75,100
22:44:59: Gui Button - Custom MAT: Connect
22:44:59: MaterialFromFile from fileConnect.over.png
22:44:59: Material Connect.over already exist, do Nothing
22:44:59: MaterialFromFile from fileConnect.down.png
22:44:59: Material Connect.down already exist, do Nothing
22:44:59: Add Element to 887f952f-0923-47f1-b075-922eaa052288 background
22:44:59: Add button: OK
22:44:59: Show Window 887f952f-0923-47f1-b075-922eaa052288
22:44:59: OGRE EXCEPTION(7:InternalErrorException): Cannot create GL index buffer in GLHardwareIndexBuffer::GLHardwareIndexBuffer at ..\src\OgreGLHardwareIndexBuffer.cpp (line 46)
22:44:59: Tentative de lecture ou d'écriture de mémoire protégée. Cela indique souvent qu'une autre mémoire est endommagée.
22:45:02: Unregistering ResourceManager for type BspLevel
Any idea to solve this ?