many of you might already have heard of the new Ogre3D-powered game “Salvation Prophecy”. It definitely deserves a mention here in our news blog and the fact that it has just been entered into Steam Greenlight makes for a perfect moment to share some additional information about it that the creator Sean Lindskog was kind enough to provide:
Game Overview
Salvation Prophecy is a military space epic. Human, mutant, and robotic factions are at war for galactic domination. Battles rage as space fleets collide, and planet invasions clash against fortified enemy colonies. Yet the greatest danger is the impending annihilation foretold by an apocalyptic prophecy. You must seek out the mysteries of distant alien worlds, and master ancient powers to withstand the coming storm.
we are happy to be able to introduce to you another commercial Ogre3D project, this time by the independent micro studio BitFlip.
BitFlip Studios
The studio is based in Berkeley, California and almost two years old. The team has released a number of iOS games, as well as having played supporting roles in yet to be released AAA games. Formerly, members of the team worked on the Bioshock & X-Com series at 2K Marin, as well as Hellgate: London & Mythos with Flagship Studios.
Minion Master
Their newest creation is a digital board game called Minion Master. It combines elements of tabletop gaming, turn based and real-time strategy, and collectible card building games and has now officially gone into beta beginning of this month. The game is also now available for pre-order and players who do so will get instant access to the game’s exclusive, closed private beta.
The BitFlip Games team will also be at the Penny Arcade Expo (PAX) in Seattle, WA from August 31st to September 2nd to unveil Minion Master to consumers for the first time. Players who visit the BitFlip Games booth will be able to jump onto one of six stations hosting multiplayer Minion Master matches.
After we were able to announce some days ago that we could win Murat Sari as our official Android port maintainer, we we are now very happy to tell you that we got yet another new addition to our Ogre3D dev team:
Jan Drabner (alias TheSHEEEP) joined as the official MinGW port maintainer!
Team Role: MinGW Maintainer Location:Berlin, Germany Contact: thesheeep@REMOVESPAMogre3d.org About: Jan currently works as a Technical Director at a message entertainment company in Berlin, programming mainly in C/C++ and ActionScript 3. He came into first contact with Ogre during his apprenticeship of Game Design and 3D Programming at the Games Academy and felt comfortable with the engine and the community, so he stayed and followed the further development of the engine. When he also started using Ogre at his job, he decided that it was about time to do something for the community and joined the team in July 2012 as MinGW maintainer.
For all of you who want to bring your music browsing experience to the next level and are looking for an alternative to the text based music players commonly used: The Ogre-powered 3D music player and browser “MMiX.Me 3D” has just been released in a new version (v0.2.0).
Features include:
Music library playback (mp3, flac, ogg, wma, midi)
Internet streaming radio (Loudcity)
Embedded web browser
Auto-download of album art
Manual search for album art
Various view geometries
Sound effect plug-ins
LATEST NEWS: Version 0.2.0 with integrated Web Browser and Streaming Radio!
You can find more information as well as the free download over at http://mmix.me/
Once again, we can happily announce a new addition to our official Ogre3D development team: Murat Sari, alias wolfmanfx.
He will be mainly covering the often-requested Ogre3D Android port as well as help out with scene management improvements and RTSS / material system related developments.
Murat ‘Wolfmanfx’ Sari Team Role: Android port maintainer + General work with scene management / RTSS / Material system Location:Austria, Leoben Contact: murat.sari@REMOVESPAMogre3d.org About: Murat has a B.Sc in Software Engineering and a Master in Computer Graphics and has been working with OGRE since 2005. He started programming 16 years ago on TI-92 (Basic) and did his first game on it. His primary work since university involved data visualization with real time sensor data but at night he does open source programming – because he loves to share. At present he is working as a freelance general purpose application/game programmer and also taught a “Game Programming” course with OGRE this year.