The first maintenance release for the 1.8 stable branch (codenamed ‘Byatis’) is now available. You can find a list of all the bug fixes after the jump. There have been quite a few, so if you are having trouble with the previous release, check this one out. Maybe your problem has already been fixed. If not, let us know.
Meanwhile, most of this year’s GSoC projects have been merged into the unstable v1-9 branch – which of course you can grab from Mercurial if you want to join us on the bleeding edge.
So far the source releases are ready for download for 1.8.1, the SDK releases are currently being prepared and will be available within the next few days. If you don’t want to wait, give the source release a try 🙂
we are happy to be able to introduce to you another commercial Ogre3D project, this time by the independent micro studio BitFlip.
BitFlip Studios
The studio is based in Berkeley, California and almost two years old. The team has released a number of iOS games, as well as having played supporting roles in yet to be released AAA games. Formerly, members of the team worked on the Bioshock & X-Com series at 2K Marin, as well as Hellgate: London & Mythos with Flagship Studios.
Minion Master
Their newest creation is a digital board game called Minion Master. It combines elements of tabletop gaming, turn based and real-time strategy, and collectible card building games and has now officially gone into beta beginning of this month. The game is also now available for pre-order and players who do so will get instant access to the game’s exclusive, closed private beta.
The BitFlip Games team will also be at the Penny Arcade Expo (PAX) in Seattle, WA from August 31st to September 2nd to unveil Minion Master to consumers for the first time. Players who visit the BitFlip Games booth will be able to jump onto one of six stations hosting multiplayer Minion Master matches.
After we were able to announce some days ago that we could win Murat Sari as our official Android port maintainer, we we are now very happy to tell you that we got yet another new addition to our Ogre3D dev team:
Jan Drabner (alias TheSHEEEP) joined as the official MinGW port maintainer!
Team Role: MinGW Maintainer Location:Berlin, Germany Contact: thesheeep@REMOVESPAMogre3d.org About: Jan currently works as a Technical Director at a message entertainment company in Berlin, programming mainly in C/C++ and ActionScript 3. He came into first contact with Ogre during his apprenticeship of Game Design and 3D Programming at the Games Academy and felt comfortable with the engine and the community, so he stayed and followed the further development of the engine. When he also started using Ogre at his job, he decided that it was about time to do something for the community and joined the team in July 2012 as MinGW maintainer.
For all of you who want to bring your music browsing experience to the next level and are looking for an alternative to the text based music players commonly used: The Ogre-powered 3D music player and browser “MMiX.Me 3D” has just been released in a new version (v0.2.0).
Features include:
Music library playback (mp3, flac, ogg, wma, midi)
Internet streaming radio (Loudcity)
Embedded web browser
Auto-download of album art
Manual search for album art
Various view geometries
Sound effect plug-ins
LATEST NEWS: Version 0.2.0 with integrated Web Browser and Streaming Radio!
You can find more information as well as the free download over at http://mmix.me/
Once again, we can happily announce a new addition to our official Ogre3D development team: Murat Sari, alias wolfmanfx.
He will be mainly covering the often-requested Ogre3D Android port as well as help out with scene management improvements and RTSS / material system related developments.
Murat ‘Wolfmanfx’ Sari Team Role: Android port maintainer + General work with scene management / RTSS / Material system Location:Austria, Leoben Contact: murat.sari@REMOVESPAMogre3d.org About: Murat has a B.Sc in Software Engineering and a Master in Computer Graphics and has been working with OGRE since 2005. He started programming 16 years ago on TI-92 (Basic) and did his first game on it. His primary work since university involved data visualization with real time sensor data but at night he does open source programming – because he loves to share. At present he is working as a freelance general purpose application/game programmer and also taught a “Game Programming” course with OGRE this year.
TrackVerse (short for Track Universe) is a game about building your own dream tracks and racing on them with friends. Build tracks from different building block themes and each theme will have its own set of matching vehicles/crafts to choose and customize from.
Customize your own racing gameplay rules to make your own race experience unique! Currently in alpha stage version 0.1, TrackVerse is still a work in progress with many more updates and theme packs coming along the way and does not in any way represent the final quality or polish. What you see is what you get. Feel free to provide feedback on helping us improve the game.
As we at Nakama Studios intend to continue releasing more refined builds of the game, we also plan on reducing the discount gradually until we reach the final version and full price of the product. So the earlier you buy, the better value you get!
Thank you for your understanding and support! Key Features:
Build your track from a variety of theme packs (City theme pack, Post Apocalyptic theme pack, sci-fi theme pack, etc….) each with their own set of vehicles/crafts!
Mix and match different theme packs to create whackier tracks! Your imagination is the limit!
Share and race your track with friends that you’ve built!
Mod your own gameplay race rules (free-for-all, team based racing, etc…) with our gameplay script editor.
Customize your own vehicle external appearances.
What you will get in buying a pre-sales copy:
An early bird discount at 50%! off the final version price.
Private access to close beta release with exclusive updates and new theme packs that will not be available in the alpha version.
Life membership access to the game’s internet discovery portal (beta).