We are also preparing the application for this years Google Summer of Code and actively discussing some good ideas for student projects. More information can be found in the respective forum section. Please join us in there if you have any ideas or comments on the proposals!
Jacmoe has installed a new Kudos system, to award forum users with intelligent and well written posts. He has also changed the user rank system to a include comprehensive list of ranks based off the DnD universe.
That is all the news this time, but our Papercut initiative is still on going and of course we are looking for our GoSC 2011 students, if you feel you have a good idea then write a post in the forum.
If you have any news you wish us to include in Ogre News #4, then you can email us at or private message betajaen or spacegaier on the forums.
Are you a student? Do you have some weeks of spare time during the summer? Are you interested in Ogre and always searched for a chance to contribute? Well, guess what: Now is your time!
We are right now looking for some talented and interested people for this year’s “Google Summer of Code 2011” initiative. Honestly, we somehow lack really good ideas what to propose as tasks since many of the items on the general ToDo list are either too big or too small for the given time. So if anyone has either some ideas that might be tackled this year or is willed to participate on Ogre’s behalf this year (or perhaps even both?), we would very much appreciate a comment or thread in our GSoC subforum.
We are hoping for some good ideas and volunteers to once again successfully participate!
Jacmoe installed automatic syntax highlighting for code snippets in the forums, however some tweaking is needed.
Also thank you all for the papercut entries on our tracker. There are so many, the development team can hardly keep up, but nonetheless keep them coming! Before the next Ogre release they will surely all be integrated…
CoreDumped added a ScriptCache, an effort to reduce script compiling time of resources which combined with Assaf Raman’s already implemented ShaderCache, can bring down application start-up times considerably.
University of Colombo School of Computing (UCSC) showed off some impressions and insight of their naval 3D simulator for the Navy of Sri Lanka, named “Vidusayura”.
On a side note: Our papercut initiative is coming along well with many, many submissions, but of course there can never be enough! So keep them coming!
This time we have good news for everyone trying to get started with Ogre: A new book covering the basics has just been published covering our latest stable version, Ogre 3D 1.7. It was created by our community member Felix <mirlix> Kerger and reviewed by some of our most respected and experienced users.
According to the author, the book covers topics ranging from the very simple beginnings, complex scene creation, post processing and Ogre extensions via plugins. In order to follow the book and its sample based approach you are only expected to already have some knowledge of C++.
More information about the book and a sample chapter can be accessed on the publisher’s homepage (“PacktPub”), where you can also directly buy the book.