OGRE v1.6.3 [Shoggoth] Released
Full details of the contents of the release can be found in the changelog, which is reproduced after the jump. Enjoy!
Full details of the contents of the release can be found in the changelog, which is reproduced after the jump. Enjoy!
We’re pleased to announce that David ‘masterfalcon’ Rogers has joined the team as our official iPhone port maintainer, and general Mac OS X guru. David has done some really great work on the iPhone port, the first version of which is now in the Subversion trunk, so it was a no-brainer to bring him on board.
If you want to try building the iPhone version, there are dependencies on Sourceforge (not in the main downloads page yet since this is trunk only and not stable). Build instructions for CMake should be updated in the wiki imminently too.
Welcome aboard Dave!
We mentioned that Torchlight, an action RPG from Runic Games is using OGRE, and we have some screenshots of it in our Gallery. However, if you wanted to see it moving, check out the video from E3 below, which shows a lot of game footage and also a quick overview of the editor system which will be shipped with the game. Thanks to Travis for giving Ogre a plug during the interview!
This is a quick update just to highlight a few significant commercial projects which have been added the the Featured Projects section of the Gallery recently:
We’re very glad to see so many polished products being made with Ogre; in particular it’s great to see experienced teams coming to Ogre and getting great things done with it.
Congratulations to all the Google Summer of Code students who were accepted this year. OGRE accepted two projects for 2009, as described on our GSoC 2009 wiki page.
Here’s hoping for another enjoyable and successful summer of code for our students and community, and best of luck to all the other organisations & students participating this year.
We’re glad to announce the second maintenance release of OGRE 1.6 (codename: Shoggoth), version 1.6.2.
There are lots of bugfixes as usual in this interface-stable release, see the detail after the jump for information, but in addition this is the first release which officially comes with the static link LGPL exclusion, so that you can static link under the same conditions as you would have dynamically linked previous versions, if you choose to. As usual, you can get the release from our download page.