#include "OgrePrerequisites.h"
#include "OgreGpuProgram.h"
#include "OgreColourValue.h"
#include "OgreBlendMode.h"
#include "OgreCommon.h"
#include "OgreLight.h"
#include "OgreTextureUnitState.h"
#include "OgreRenderSystem.h"
Go to the source code of this file.
Classes | |
class | Ogre::FixedFuncState |
Class defining a fixed function state. More... | |
class | Ogre::GeneralFixedFuncState |
class | Ogre::TextureLayerState |
class | Ogre::VertexBufferDeclaration |
class | Ogre::VertexBufferElement |
Namespaces | |
Ogre | |
This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ | |
Macros | |
#define | LIGHT_TYPES_COUNT Light::LT_SPOTLIGHT + 1 |
#define LIGHT_TYPES_COUNT Light::LT_SPOTLIGHT + 1 |
Definition at line 116 of file Direct3D11/include/OgreFixedFuncState.h.