OGRE  1.7
Object-Oriented Graphics Rendering Engine
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OgreCapsule.h
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1 /*
2 -----------------------------------------------------------------------------
3 This source file is part of OGRE
4 (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org/
6 
7 Copyright (c) 2000-2011 Torus Knot Software Ltd
8 
9 Permission is hereby granted, free of charge, to any person obtaining a copy
10 of this software and associated documentation files (the "Software"), to deal
11 in the Software without restriction, including without limitation the rights
12 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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16 The above copyright notice and this permission notice shall be included in
17 all copies or substantial portions of the Software.
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25 THE SOFTWARE.
26 -----------------------------------------------------------------------------
27 OgreCapsule.h - 3D Line-Swept-Sphere class for intersection testing in Ogre3D
28 Some algorithms based off code from the Wild Magic library by Dave Eberly
29 -----------------------------------------------------------------------------
30 begin : Mon Apr 02 2007
31 author : Eric Cha
32 email : ericc@xenopi.com
33 Code Style Update :
34 -----------------------------------------------------------------------------
35 */
36 
37 #ifndef CAPSULE_H
38 #define CAPSULE_H
39 
40 #include "OgreSegment.h"
41 
42 namespace Ogre
43 {
44 
45  class Capsule
46  {
47  public:
48  // construction
49  Capsule (); // uninitialized
50  Capsule (const Segment&, Real);
51 
52  // set values
53  void set(const Vector3& newOrigin, const Vector3& newEnd, Real newRadius);
54  void setOrigin(const Vector3& newOrigin);
55  void setEndPoint(const Vector3& newEndpoint);
56  void setRadius(Real newRadius);
57 
58  // intersection tests
59  bool intersects(const Capsule&) const;
60  bool intersects(const Segment&) const;
61 
62  // defining members
65  };
66 }
67 
68 #endif //CAPSULE3_H
float Real
Software floating point type.
Segment mSegment
Definition: OgreCapsule.h:63
bool intersects(const Capsule &) const
void set(const Vector3 &newOrigin, const Vector3 &newEnd, Real newRadius)
void setOrigin(const Vector3 &newOrigin)
void setEndPoint(const Vector3 &newEndpoint)
Standard 3-dimensional vector.
Definition: OgreVector3.h:51
void setRadius(Real newRadius)