#include "OgrePrerequisites.h"
#include "OgreMaterial.h"
#include "OgreRenderSystem.h"
#include "OgreRenderQueue.h"
Go to the source code of this file.
Classes | |
class | Ogre::CompositionPass |
Object representing one pass or operation in a composition sequence. More... | |
struct | Ogre::CompositionPass::InputTex |
Inputs (for material used for rendering the quad) More... | |
Namespaces | |
Ogre | |
This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ | |