OGRE  1.7
Object-Oriented Graphics Rendering Engine
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OgreControllerManager.h
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1 /*
2 -----------------------------------------------------------------------------
3 This source file is part of OGRE
4  (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org/
6 
7 Copyright (c) 2000-2011 Torus Knot Software Ltd
8 
9 Permission is hereby granted, free of charge, to any person obtaining a copy
10 of this software and associated documentation files (the "Software"), to deal
11 in the Software without restriction, including without limitation the rights
12 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13 copies of the Software, and to permit persons to whom the Software is
14 furnished to do so, subject to the following conditions:
15 
16 The above copyright notice and this permission notice shall be included in
17 all copies or substantial portions of the Software.
18 
19 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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25 THE SOFTWARE.
26 -----------------------------------------------------------------------------
27 */
28 #ifndef __ControllerManager_H__
29 #define __ControllerManager_H__
30 
31 #include "OgrePrerequisites.h"
32 
33 #include "OgreCommon.h"
34 #include "OgreSingleton.h"
35 #include "OgreController.h"
37 #include "OgreTextureUnitState.h"
38 #include "OgreSharedPtr.h"
39 
40 namespace Ogre {
50 
57  class _OgreExport ControllerManager : public Singleton<ControllerManager>, public ControllerAlloc
58  {
59  protected:
62 
65 
68 
69  // Last frame number updated
70  unsigned long mLastFrameNumber;
71 
72  public:
75 
78  Controller<Real>* createController(const ControllerValueRealPtr& src,
79  const ControllerValueRealPtr& dest, const ControllerFunctionRealPtr& func);
80 
83  Controller<Real>* createFrameTimePassthroughController(
84  const ControllerValueRealPtr& dest);
85 
88  void clearControllers(void);
89 
92  void updateAllControllers(void);
93 
94 
104  const ControllerValueRealPtr& getFrameTimeSource(void) const;
105 
107  const ControllerFunctionRealPtr& getPassthroughControllerFunction(void) const;
108 
118  Controller<Real>* createTextureAnimator(TextureUnitState* layer, Real sequenceTime);
119 
132  Controller<Real>* createTextureUVScroller(TextureUnitState* layer, Real speed);
133 
144  Controller<Real>* createTextureUScroller(TextureUnitState* layer, Real uSpeed);
145 
156  Controller<Real>* createTextureVScroller(TextureUnitState* layer, Real vSpeed);
157 
168  Controller<Real>* createTextureRotater(TextureUnitState* layer, Real speed);
169 
187  Controller<Real>* createTextureWaveTransformer(TextureUnitState* layer, TextureUnitState::TextureTransformType ttype,
188  WaveformType waveType, Real base = 0, Real frequency = 1, Real phase = 0, Real amplitude = 1);
189 
199  Controller<Real>* createGpuProgramTimerParam(GpuProgramParametersSharedPtr params, size_t paramIndex,
200  Real timeFactor = 1.0f);
201 
204  void destroyController(Controller<Real>* controller);
205 
210  Real getTimeFactor(void) const;
211 
220  void setTimeFactor(Real tf);
221 
226  Real getFrameDelay(void) const;
227 
239  void setFrameDelay(Real fd);
240 
245  Real getElapsedTime(void) const;
246 
254  void setElapsedTime(Real elapsedTime);
255 
271  static ControllerManager& getSingleton(void);
287  static ControllerManager* getSingletonPtr(void);
288  };
289 
293 }
294 #endif
float Real
Software floating point type.
#define _OgreExport
Definition: OgrePlatform.h:203
ControllerFunctionRealPtr mPassthroughFunction
Global predefined controller.
ControllerValueRealPtr mFrameTimeController
Global predefined controller.
WaveformType
Enumerates the wave types usable with the Ogre engine.
Definition: OgreCommon.h:162
Template class for creating single-instance global classes.
Definition: OgreSingleton.h:64
SharedPtr< ControllerValue< Real > > ControllerValueRealPtr
set< Controller< Real > * >::type ControllerList
Superclass for all objects that wish to use custom memory allocators when their new / delete operator...
SharedPtr< ControllerFunction< Real > > ControllerFunctionRealPtr
TextureTransformType
Useful enumeration when dealing with procedural transforms.
Reference-counted shared pointer, used for objects where implicit destruction is required.
Definition: OgreSharedPtr.h:60
Class representing the state of a single texture unit during a Pass of a Technique, of a Material.
Class for managing Controller instances.