28 #ifndef __D3D10HLSLProgramFactory_H__
29 #define __D3D10HLSLProgramFactory_H__
Interface describing a manual resource loader.
~D3D10HLSLProgramFactory()
Factory class for D3D10 HLSL programs.
Interface definition for factories of HighLevelGpuProgram.
D3D10HLSLProgramFactory(D3D10Device &device)
void destroy(HighLevelGpuProgram *prog)
static String sLanguageName
const String & getLanguage(void) const
Get the name of the language this factory creates programs for.
HighLevelGpuProgram * create(ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual, ManualResourceLoader *loader)
unsigned long long int ResourceHandle
Defines a generic resource handler.
Abstract base class representing a high-level program (a vertex or fragment program).