28 #ifndef __D3D10RenderToVertexBuffer_H__
29 #define __D3D10RenderToVertexBuffer_H__
Manages the organisation and rendering of a 'scene' i.e.
An object which renders geometry to a vertex.
D3D10RenderToVertexBuffer(void)
virtual void getRenderOperation(RenderOperation &op)
Get the render operation for this buffer.
An object which renders geometry to a vertex.
virtual ~D3D10RenderToVertexBuffer(void)
'New' rendering operation using vertex buffers.
virtual void update(SceneManager *sceneMgr)
Update the contents of this vertex buffer by rendering.