29 #ifndef _D3D11HARWAREOCCLUSIONQUERY_H__
30 #define _D3D11HARWAREOCCLUSIONQUERY_H__
bool isStillOutstanding(void)
Lets you know when query is done, or still be processed by the Hardware.
This is a abstract class that that provides the interface for the query class for hardware occlusion...
~D3D11HardwareOcclusionQuery()
Object destructor.
unsigned int getLastQuerysPixelcount()
D3D11HardwareOcclusionQuery(D3D11Device &device)
Default object constructor.
bool pullOcclusionQuery(unsigned int *NumOfFragments)
Pulls the hardware occlusion query.
void endOcclusionQuery()
Ends the hardware occlusion test.
This is a class that is the DirectX9 implementation of hardware occlusion testing.
void beginOcclusionQuery()
Starts the hardware occlusion query Simple usage: Create one or more OcclusionQuery object one per o...