#include "OgreGLESRenderTexture.h"
#include "OgreGLESContext.h"
#include "OgreGLESFrameBufferObject.h"
Go to the source code of this file.
Classes | |
class | Ogre::GLESFBOManager |
Factory for GL Frame Buffer Objects, and related things. More... | |
struct | Ogre::GLESFBOManager::FormatProperties |
Frame Buffer Object properties for a certain texture format. More... | |
struct | Ogre::GLESFBOManager::FormatProperties::Mode |
Allowed modes/properties for this pixel format. More... | |
struct | Ogre::GLESFBOManager::RBFormat |
Stencil and depth renderbuffers of the same format are re-used between surfaces of the same size and format. More... | |
struct | Ogre::GLESFBOManager::RBRef |
class | Ogre::GLESFBORenderTexture |
RenderTexture for GL ES FBO. More... | |
Namespaces | |
Ogre | |
This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ | |