#include "OgreGLESRenderTexture.h"
Go to the source code of this file.
Classes | |
class | Ogre::GLESPBRenderTexture |
class | Ogre::GLESPBRTTManager |
Manager for rendertextures and PBuffers (offscreen rendering contexts) More... | |
struct | Ogre::GLESPBRTTManager::PBRef |
Reference to a PBuffer, with refcount. More... | |
Namespaces | |
Ogre | |
This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ | |