28 #ifndef __GLRenderToVertexBuffer_H__
29 #define __GLRenderToVertexBuffer_H__
62 void reallocateBuffer(
size_t index);
63 void bindVerticesOutput(
Pass* pass);
Manages the organisation and rendering of a 'scene' i.e.
Shared pointer implementation used to share index buffers.
VertexElementSemantic
Vertex element semantics, used to identify the meaning of vertex buffer contents. ...
GLuint mPrimitivesDrawnQuery
An object which renders geometry to a vertex.
Class defining a single pass of a Technique (of a Material), i.e.
'New' rendering operation using vertex buffers.
An object which renders geometry to a vertex.