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Object-Oriented Graphics Rendering Engine
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OgreGLSLLinkProgramManager.h
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1 /*
2 -----------------------------------------------------------------------------
3 This source file is part of OGRE
4 (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org/
6 
7 Copyright (c) 2000-2011 Torus Knot Software Ltd
8 
9 Permission is hereby granted, free of charge, to any person obtaining a copy
10 of this software and associated documentation files (the "Software"), to deal
11 in the Software without restriction, including without limitation the rights
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27 */
28 #ifndef __GLSLLinkProgramManager_H__
29 #define __GLSLLinkProgramManager_H__
30 
31 #include "OgreGLPrerequisites.h"
32 #include "OgreSingleton.h"
33 
34 #include "OgreGLSLExtSupport.h"
35 #include "OgreGLSLLinkProgram.h"
36 
37 namespace Ogre {
38 
39 
52  class _OgreGLExport GLSLLinkProgramManager : public Singleton<GLSLLinkProgramManager>
53  {
54 
55  private:
56 
58  typedef LinkProgramMap::iterator LinkProgramIterator;
59 
62 
68 
71 
73  void completeDefInfo(GLenum gltype, GpuConstantDefinition& defToUpdate);
75  bool completeParamSource(const String& paramName,
76  const GpuConstantDefinitionMap* vertexConstantDefs,
77  const GpuConstantDefinitionMap* geometryConstantDefs,
78  const GpuConstantDefinitionMap* fragmentConstantDefs,
79  GLUniformReference& refToUpdate);
80 
81  public:
82 
84 
86 
91  GLSLLinkProgram* getActiveLinkProgram(void);
92 
97  void setActiveFragmentShader(GLSLGpuProgram* fragmentGpuProgram);
102  void setActiveGeometryShader(GLSLGpuProgram* geometryGpuProgram);
107  void setActiveVertexShader(GLSLGpuProgram* vertexGpuProgram);
108 
123  void extractUniforms(GLhandleARB programObject,
124  const GpuConstantDefinitionMap* vertexConstantDefs,
125  const GpuConstantDefinitionMap* geometryConstantDefs,
126  const GpuConstantDefinitionMap* fragmentConstantDefs,
134  void extractConstantDefs(const String& src, GpuNamedConstants& constantDefs,
135  const String& filename);
136 
137  static GLSLLinkProgramManager& getSingleton(void);
138  static GLSLLinkProgramManager* getSingletonPtr(void);
139 
140  };
141 
142 }
143 
144 #endif // __GLSLLinkProgramManager_H__
vector< GLUniformReference >::type GLUniformReferenceList
Template class for creating single-instance global classes.
Definition: OgreSingleton.h:64
structure used to keep track of named uniforms in the linked program object
GLSL low level compiled shader object - this class is used to get at the linked program object and pr...
#define _OgreGLExport
Struct collecting together the information for named constants.
map< String, GpuConstantDefinition >::type GpuConstantDefinitionMap
Information about predefined program constants.
_StringBase String